Worldbuilding: Garlicked
Worldbuilding should have layers, like an ogre. Or an onion. Worldbuilding, in fact, should have onions. Or onion relatives.
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Long story short: Nothing unites, and divides, the human race like food. We all love the Tasty. We may disagree on what tasty is, the pineapple on pizza wars will never die, but it’s a rare human who won’t go at least a few minutes out of their way for a treat. Sugar has made trade routes, wars have been fought over spice islands, and people around the world adopted hot chilies so fast there are Korean scholars who argue that the plant is totally native to the Korean peninsula, instead of showing up suspiciously soon after Toyotomi Hideyoshi’s invasions of 1592-1598.
(Korean biologists: Please stop, we can DNA trace these guys to… never mind, you don’t want to know.)
Humans relate to food. So one way you can give readers some relatable worldbuilding is to toss in some local flavor. Literally. Consider the climate and continent your setting is on (or is like, if it’s fantastical). And go hunting for some localized dishes and spices. For example, the onion relatives, alliums.
Alliums are all over the place. At least a dozen species are important crops, and far more are edible. You’re probably familiar with garlic, onions, and chives. But how about leeks, Allium ampeloprasum, tongue-in-cheek known as the national flower of Wales? Or field garlic (A. vireale), a white or pink-flowered wild allium with tiny bulblets on a stalk, found and eaten across eastern North America? Or the Siberian onion, A. ochotense, wide green leaves that look more like a potted flower than a vegetable, known in China as shancong, in Korea as sanmaneul, and in Japan as gyouja ninniku, one of the most valuable sansai (wild-harvested vegetables). There are swarms of edible alliums, one for almost anywhere you want to evoke.
The advantage here is the But Not Too Foreign trope in action. You get to introduce a strange plant, evidence for your readers of a fantastic location. But it has familiar tastes and smells, letting them imagine it, and solidifying that part of your world in their minds. Like dropping a crystal in a super-saturated solution, adding that bit of plausibility makes your whole story feel more real.
So you can have your character served a pale cooked grain with grilled “three-layer meat” wrapped in a wide green leaf, and taste fatty pork, garlic, and a light jasmine flavor “something like rice”. It’s a real dish, and if not a familiar one, one you can easily imagine.
Worldbuilding can be hard. Let taste do some of the heavy lifting for you!