Logitech K98M: Your Secret Weapon for Supercharged Productivity
Choices, naturally, also feature integrated support for AI assistants like ChatGPT, complete with an exclusive “Prompt Builder” user interface that can be brought up with a single key press. Fortunately, unlike certain other keyboards, artificial intelligence functionality can be readily deactivated, with the button defaulting to Page Down and being configurable for any other action. Diverging…
The Logitech G PRO X2 SUPERSTRIKE gaming mouse is the future of competitive mice. It retails for $179.99 and does things that no other mice do. An adjustable 8K wireless polling rate, customizable actuation point, rapid trigger and click haptics are new innovations that provide one of the biggest competitive edges in shooters that there has ever been. The customizations are easy to change and understand within the Logitech G HUB software.
If you’ve ever typed a clean sentence and then spotted a random extra letter - such as “thhis”, “spacce”, “helloo” - you already know the rage. It’s not always a software glitch, and it’s not always “fat fingers”. Many keyboards (even premium ones) can develop a persistent issue over time: a single key press intermittently registers as two presses. My own recurring offender is a Logitech G915 X Lightspeed. Great board, great feel… and yet, the double-typing “chatter” can be maddening. I wanted a fix that: - Works globally (not just for a couple of keys) - Doesn’t break key-hold behavior (auto-repeat when holding a key down should still work) - Can be disabled automatically in specific apps (games, for example) - Is easy to tweak and maintain This article is the solution I ended up with: a global debouncer written for AutoHotkey v2, designed specifically to suppress rapid “bounce” double taps while letting normal holds pass through. What “debounce” means (in human terms) When a keyboard “chatters”, Windows receives two near-identical key press events in a very short time span—often just a few milliseconds apart. If we set a threshold (for example 150 ms) and ignore the second press that arrives too quickly, we effectively “debounce” the key. The trick is doing this without mistakenly blocking legitimate input, especially when a key is held down and Windows generates repeated keydown events (auto-repeat). How the script avoids the “hold key” pitfall A naive debouncer will suppress repeated keydowns even when you’re holding the key. That’s awful for gaming and also annoying for normal typing (holding Backspace, holding a character, etc.). My approach is simple: - Track whether a key is currently physically down (isDown map). - Only apply debounce logic when we detect a fresh tap (up > down key transitions). - If the key is already down, treat repeated keydowns as auto-repeat and pass them through. Result: accidental double-taps get blocked, key holds still behave normally. The AutoHotkey v2 script Requirements:AutoHotkey v2 installed. Save this as .ahk (e.g. Keyboard-Debounce.ahk) and run it. Tweakable settings: - debounceThreshold: debounce window in milliseconds (start at 150; adjust as needed) - ignoreWindows: apps where debounce should be disabled (e.g. games) - excludedSC: keys you explicitly do not want to debounce ; Keyboard-Debouncer v0.1 ; https://www.ryadel.com/en/keyboard-double-typing-fix-windows/ ; https://github.com/Ryadel/AutoHotkey-Scripts/scripts/Keyboard-Debouncer/ #Requires AutoHotkey v2.0 #UseHook true ; ========================= ; CONFIG ; ========================= global debounceThreshold := 150 ; milliseconds global lastTap := Map() ; last valid tap time per key global isDown := Map() ; physical down state per key global ignoreWindows := ; Only enable debounce when current window is NOT in ignore list HotIf(WinNotIgnored) ; Exclude modifier keys (recommended) and a few sensitive keys ; Note: “Canc” on IT keyboards often refers to Backspace in common usage. global excludedSC := Map( ; Modifiers “SC02A”, true, ; LShift “SC036”, true, ; RShift “SC01D”, true, ; LCtrl “SC11D”, true, ; RCtrl (extended) “SC038”, true, ; LAlt “SC138”, true, ; RAlt / AltGr (extended) “SC15B”, true, ; LWin (extended) “SC15C”, true, ; RWin (extended) “SC00E”, true, ; Backspace (often called “Canc” by habit) “SC152”, true, ; Insert “SC153”, true ; Delete ) ; ========================= ; HANDLERS ; ========================= DebounceDown(*) { global debounceThreshold, lastTap, isDown hk := A_ThisHotkey sc := RegExReplace(hk, “^$?*?”) ; “$*SC01E” -> “SC01E” ; If already physically down, it’s auto-repeat: do NOT debounce if isDown.Has(sc) && isDown { Send(“{Blind}{” sc “}”) return } ; First real press (tap) isDown := true now := A_TickCount ; Suppress rapid second tap (bounce) if lastTap.Has(sc) && (now - lastTap “SC01E up” sc := RegExReplace(sc, “s+up$”) ; “SC01E up” -> “SC01E” isDown := false } ; ========================= ; HOTKEY GENERATION ; ========================= ; Generate hotkeys for scancodes (broad coverage) Loop 0xFF { sc := Format(“SC{:03X}”, A_Index) if excludedSC.Has(sc) continue try { Hotkey(“$*” sc, DebounceDown, “On”) Hotkey(“$*” sc “ up”, KeyUp, “On”) } } ; ========================= ; WINDOW FILTER ; ========================= WinNotIgnored(*) { global ignoreWindows for pattern in ignoreWindows { if WinActive(pattern) return false } return true } How to install and run it (quick checklist) - Install AutoHotkey v2. - Create a file named KeyboardDebounceGlobal.ahk. - Paste the script above and save. - Double-click the file to run it (you should see the AHK icon in the tray). - Type normally and see if the double-typing disappears. Startup tip: If you want it to run at boot, place a shortcut in the Windows Startup folder. How I tune the threshold Every keyboard and every “chatter” pattern is different. My starting point is: - 150 ms if the issue is frequent and obvious - 100–120 ms if it feels too aggressive - 180–220 ms if the bounce is severe If you notice that legitimate fast double-taps (like “tt” in a word) get eaten, lower the threshold. If chatter still slips through, raise it slightly. Excluding apps (important for games and latency-sensitive software) The ignoreWindows list disables debounce automatically whenever one of those windows is active. Add entries like: - “ahk_exe yourgame.exe” - “ahk_class SomeWindowClass” That way I keep my typing sane in Windows, but I don’t risk “weird input feel” inside games. Excluding specific keys (Backspace/Canc, Del, Ins) I deliberately exclude some keys from debounce because they’re commonly used held down or in editing workflows. In the script, you can add/remove scancodes inside excludedSC. The defaults include: - Backspace: SC00E - Insert: SC152 - Delete: SC153 Limitations and honest expectations This is a software workaround. If your keyboard is physically failing, the “real” fix is hardware repair/replacement. But if the issue is intermittent, hard to reproduce, or you’re trying to extend the usable life of a keyboard you love, this approach can be a surprisingly effective long-term bandage. In my case, it turned a chronic annoyance into something I simply don’t think about anymore: exactly what I wanted.
Bei Tastaturen bin ich mittlerweile wirklich vorsichtig geworden, denn zu tief hab ich schon in diesem Rabbit Hole dringesteckt und dennoch nicht die eine Tastatur gefunden, die ich zu 100% lieben kann. Dabei sind hier schon diverse Lieferungen eingetroffen, ein Großteil davon hat den Weg auch
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Logitech’s Rally AI Camera is designed to literally disappear into your walls or ceiling while acting like a tiny film crew for your hybrid meetings. With a 1" sensor, wide 115° field of view, and AI powered RightSight 2, it can auto-frame the whole room, highlight a speaker, or build a grid of participants for meeting equity.
In my latest post, I break down what Rally AI is, how the “Pro” version dials things up with a dual‑camera system and zoom, and why this matters for offices, classrooms, and town halls.
Logitech меняет правила игры: встречайте Pro X2 Superstrike с «аналоговым» кликом!
Киберспортсмены, готовьте девайсы на полку. Logitech выпустила первую в мире мышь с индуктивными аналоговыми свечами. Это не просто клик — это новый уровень контроля.
В чем киллер-фича:
✅ Ход кнопки можно настроить под себя с тактильной отдачей. Срабатывает быстрее и точнее любой механики — мастхэв для тех, кто живет в CS, Valorant или Dota.
Железо на максимум:
✅ Сенсор Hero 2: Космические 44,000 DPI.
✅ Частота опроса 8,000 Гц (задержки просто вышли из чата).
✅ Всего 60 грамм — летает по ковру как пушинка.
Цена вопроса: 💰 $180. Предзаказы стартуют уже сегодня, 19 января.
I am sitting in my bean bag surrounded by wireless keyboards, mice, and dongles
One dongle was just called “g mouse” another? “Usb receiver”. What goes where? none of these belong to eachother
I fear i may just… buy another set… so who ever comes after me asks the same question as i am right now, but slightly bigger.
Edit: i quelled that beast. 2 random mouseless dongles (one i think i know but not sure) and one dongleless keyboard remain.. 2 working sets tho! Just prevented the mother hen from dumping 400 dollars worth of logitech 😅
Logitech activated its computer system mice to flip out by not bring back an accreditation
If you’re amongst the macOS people experiencing some unusual troubles with your Logitech computer mouse, afterwards terrific information: Logitech has actually currently launched a repair work. This follows many Reddit customers reported the other day that Logi Options And also– the application required to manage and establish the controls on Logitech devices– had in fact stop functioning,…
G hub is completely borked for basically everyone with a Mac right now it would seem. I never anticipated how much simply not being able to press enter with my thumb button would completely muck up my workflow and yet here we are.
Logitech G dévoile l'avancée que tout pilote mérite
À l’occasion de sa keynote annuelle Logitech G PLAY 2025, Logitech G, une marque de Logitech, a présenté ses toutes dernières innovations : la base moteur RS50 Direct Drive avec TRUEFORCE et les pédales RS. Ces nouveaux produits, qui s’inscrivent dans la Racing Series, repoussent les limites de l’immersion et de la précision, afin de redéfinir l’expérience de course pour les pilotes de tous…