
Hello, Im dead. Kinda. Working on school. This is for school project

Have Some 3D Fun, Crochet An Awesome Octopus Hat: 👉 http://tidd.ly/6f8de02d - designed by Jessica Underwood Batson of Jecca Rose Creations 🐙💙
I had this video ready back in 2024 but I had trouble uploading it for some reason. I probably forgot to publish this here for some reason.
So when Paper Mario: The Thousand-Year Door was getting a remake and I saw some of the Crystal Stars there, I remembered I had designed about thirteen other Crystal Stars for a fanfic I wrote fifteen years ago, and seeing the remake inspired me to try to make some kind of Paper Mario animation. I hadn’t really gotten far in it, just at the Crystal Stars and a few environment parts that left me on a roadblock and made me work on other things. But at least I can show the work on the Crystal Stars I made.
I was originally going to do just the remake designs of the stars, but I went a step further and did the original Crystal Star designs from the GameCube version and made a little switch in Geometry Nodes to swap to either one.
Maybe I’ll eventually finish the animation I wanted to work on, but it’s also hard to work on it when you got many other ideas to boot, but that’s really on me.
That said, enjoy these stars!
I hope you enjoy my 50th blog post, which comes full circle to where I began my blog nearly 8 years ago – escaping the “box” and what it means!

Howdy folks! It’s been a hot minute, huh? Well truth is I haven’t really touched Blender in the last few weeks due to time; even though there was very little left to finish on the street lamp prop… However I managed to fit some time in today and I wrapped up the model, including fixing up a rogue mask in Substance Painter turning the backside completely black, and placed it into the street scene today.

There’s 3 that’s visible in the camera, and I feel they will be an excellent source of light when I do that pass. There are 2 small jobs I want to do before I move onto the lighting pass: the first is adding some cars on the street, but I think I’ll see if I can find a cyberpunk car pack as modelling cars will be too time consuming, and the other is doing a new version of my fire particle. The one I created and rendered out as a texture isn’t fir the purpose - the texture just tanks the framerate to unusable levels, while the particle itself is a lot more resource efficient. The only reason I rendered is as a material was to cut down on disc space… which didn’t even happen because the sequence consumes like 6GB. ^^“
But in any case, the creation of the scene itself is almost finished, and soon a render won’t be impossibly dark which I’m super excited for. ^^
Uh, looks like I’d never uploaded that? 3D lynx (Big paws! Long legs!) and sheep (fluff!). Music (might be a bit loud!) is: “Istanbul (not Constantinople)”, the version by Trevor Horn Orchestra.
(you can find the interactive 3D file in this sketchfab collection)
Bringing back an old fav from our previous game (Echoes of Continuity) to Overbloom!
⏳Eternal Hourglass can slow time down when a plant dies, slowing all enemy actions, including their projectiles, buying you time to plant accordingly!⏳











3D print model. Based on art by Lazy_Ikeda
Download the STL files here: https://hipolink.net/revi/products/mirkoslayer
“3D Kaguya Hime Live: Watashi wa Watashi ni wo wo shi shi shi”
“Super Kaguya Hime!” 3D Kaguya’s “Watashi wa Watashi ni wo wo shi shi shi” live video released on YouTube
Read more: https://myanimethoughts.com/super-kaguya-hime-3d-kaguyas-watashi-wa-watashi-ni-wo-wo-shi-shi-shi-live-video-released-on-youtube
#KaguyaHime #3D #Watashi #Live #Video