[One of the things I have done with the modrons, more to amuse myself than anything else, is to balance them so that their CRs are prime numbers. I can’t do that for all of the modron hierarchs–there’s not enough prime numbers below 30–but that’s how I decided what to do for my drones. And I’m going to continue primes whenever possible. Primus, of course, will have a prime CR (29)]
Modron, Quadrone CR 5 LN Outsider (extraplanar) This mechanical creature is
cuboid, with two arms, two legs and two feathered wings. One of its surfaces
bears a strange organic face. It carries weapons: a bow and arrows, sword and
shield.
Quadrones
are the modron drones that most commonly interact with outsiders. They
supervise the tasks of lesser drones, act as sergeants in battle, and serve as
envoys to other peoples, particularly lawful ones. As such, they are often seen
as the “face” of the modrons, and the default image of a modron to many is a
quadrone. Quadrones are capable of holding four objectives in mind at a time,
and can prepare for contingencies, incorporate past experiences into the
present scenarios, and alter their plans to fit shifting situations. If
quadrones have a mental weakness, it is that they frequently focus on
short-term benefits rather than long-term goals. A force of quadrones can
easily win battles, but they require supervision of a hierarch to win wars.
A
quadrone is a canny and focused combatant. They understand how to bolster the
strengths of their allies, and even hierarch modrons appreciate their
supernatural battle insights. They study and plan for multiple possible
offenses and defenses, treating war something like a game of chess. A quadrone
is skilled with teamwork, and can temporarily bestow teamwork feats onto their
subordinates. Quadrones always carry both ranged and melee weapons, the better
to respond to a shifting battlefield.
Quadrones
typically have an alphanumeric designation, which they permit other races to
shorten into a nickname. Different quadrones have different tactical
specialties, reflected by different feats. A defensive oriented quadrone’s
feats may be Combat Expertise, Dodge and Shake it Off, and a melee offensive
oriented quadrone’s feats may be Cleave, Outflank and Power Attack.
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Quadrone CR 5 XP 1,600 LN Medium
outsider (extraplanar, lawful, modron) Init 16 (fixed); Senses darkvision 60 ft., Perception +10 Defense AC 19, touch 14, flat-footed 15 (+4
Dex, +4 natural, +1 shield) hp 58 (4d10+16 plus 20) Fort +5, Ref +8, Will +5 Resist acid 10, cold 10, fire 10 Defensive Abilities constructed Offense Speed 30 ft., fly 30 ft. (good) Melee slam +7 (1d4+3) or masterwork
longsword +8 (1d8+3/19-20) Ranged masterwork composite longbow +9 or
+7/+7 (1d8+3/x3) Special Attacks insightfulanalysis (6/day),tactician Statistics Str 16, Dex 18, Con 18, Int 15, Wis13, Cha 13 Base Atk +4; CMB +7; CMD 21 Feats Coordinated Shot (B), Point Blank Shot,
Rapid Shot Skills Craft (any one) +9,Disable Device +10,Diplomacy +8, Fly +14, Knowledge
(planes) +9, Linguistics +9, Perception +10, Sense Motive +8; Racial
Modifiers +2 Perception Languages Common, Modron, any four SQ coordinated ally, fixed initiative Ecology Environment any land or underground (Axis) Organization solitary, pair, party (3-6) or
army (1-4 plus 2-8 tridrones, 4-16 duodrones and 4-16 monodrones) Treasure standard (light wooden shield,
masterwork longsword, masterwork composite longbow [+3 pull], 40 arrows) Special
Abilities Insightful Analysis (Su) As a swift action, a quadrone may
grant another modron within 60 feet a +2 insight bonus to its next d20 roll. If
this bonus is not used within 1 round, it is lost. A quadrone cannot grant
itself this bonus. A quadrone can use this ability a number of times per day as
its Hit Dice plus its Intelligence modifier (6/day for the average specimen). Tactician (Ex) A quadrone gains the tactician
ability as a cavalier of its Hit Dice.
In other words, modron redesign because I don’t like their original ones. I tried to really lean into the whole communication barrier thing mentioned in their info. Also why would they need mouths if they don’t even eat….
Function: up/down, Forward/backward, left/right sideways flying, left/right turns, hovering, 3D flips and rolls. Control Distance: up to 100 FT. Drone battery: 3.7 300mAh Li-Po battery. Remote batteries: 4x AAA (Not included). Charging time: About 30 minutes. Playing time: Up to 7 minutes. Product Features 360 degree flips and rolls 3 flying speeds 18 pre-loaded voice commands 4 CHANNEL function…
His birthday present came in and I think it’s safe to say he loves it. Can’t wait to see what pictures and videos he gets from it!! #quadrone #toysforboys #birthday #drone