#gamingmemory

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letzdoitlucky
letzdoitlucky

Crucial Basics 8GB DDR4 3200MT/s Desktop Memory 1.2V

Upgrade your desktop performance with the Crucial Basics 8GB DDR4 3200MT/s Desktop Memory. Designed to boost speed and efficiency, this 1.2V memory delivers reliable performance for multitasking, gaming, and everyday computing. Whether you’re working on intense projects or enjoying smooth gameplay, this memory module provides the power you need. Easy to install and built to last, it’s the perfect choice for anyone looking to enhance their system’s capabilities.

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govindhtech
govindhtech

XPG LANCER NEON RGB Lighting High-Performance DDR5

ADATA XPG LANCER NEON RGB DDR5

The LANCER NEON RGB DDR5 gaming memory module was released today by ADATA Technology, the world’s leading memory module and flash memory company. Gaming brand XPG supplies systems, components, and accessories to gamers, esports pros, and tech fans and is growing rapidly. LANCER NEON RGB decreases memory heat at high clock speeds, increases heat dissipation area, and enhances efficiency with a unique PCB coating.

Experience severe overclocking with no performance compromises and never give up speed. In addition, LANCER NEON RGB uses eco-friendly techniques on the inside and out, such as an IMR (In-Mold Roller) transfer technology, PCR (post-consumer recycled) plastic for the heatsink, and FSC certified packaging. LANCER NEON RGB boasts an RGB lighted area of 60%. The principles of carbon reduction and environmental preservation are fully embodied by the combination of an eco-friendly PCR plastic inner tray and an exterior box composed of sustainable paper.

10% Increase in Heat Dissipation Efficiency with Specialty Heat-Dispersion PCB Coating

The LANCER NEON RGB DDR5 game memory has an innovative PCB covering that dissipates heat very well, offering excellent heat radiation and stability. When cooling through radiative heat dissipation, the optimized heat-dissipating solder mask layer not only acts as insulation but also has exceptional heat-dissipation and heat-conduction properties. Comparing this heat dissipating coating to conventional overclocked memory heatsinks, the heat dissipation area increased dramatically, enhancing heat dissipation efficiency and reducing memory heat generation when operating at high clock speeds.

The average operating temperature of LANCER NEON RGB RAM with this cooling solution is 8.5°C lower than that of typical overclocked memory, increasing heat dissipation efficiency by up to 10%. Experience severe overclocking with no performance compromises and never give up speed. Furthermore, by eliminating the need for a dedicated memory heatsink, this coating increases the range of gaming aesthetics that overclockers and players can choose from.

Eco-friendly from the inside out and with industry-leading 60% RGB illumination

An industry-leading 60% RGB lit heatsink is featured on the new LANCER NEON RGB memory module. Furthermore, sustainable ESG principles are ingrained in both its production methods and raw materials. With a heatsink made 50% of PCR plastic, the LANCER NEON RGB is the first DDR5 RGB gaming memory module on the market to be produced using environmentally friendly methods, resulting in a 72.5% reduction in carbon emissions.

Moreover, IMR technology, which complies with EU laws and emits no waste gases while being environmentally benign, is applied to the heatsink surface. The packaging for the LANCER NEON RGB also reduces carbon emissions and is ecologically beneficial. In an attempt to incorporate environmental protection and carbon reduction both inside and out, the exterior box is constructed from sustainable FSCTM certified paper and is matched with an inside tray made of 30% environmentally friendly PCR plastic.

Evolution of LANCER Design Language

Inheriting the triangular geometric design language of the XPG LANCER family, the LANCER NEON RGB DDR5 gaming memory embodies the essence of “GAME TO THE XTREME.” The flat triangular pattern of the module’s design has given way to molded three-dimensional pyramids. With or without illumination, the LANCER NEON RGB radiates a subtle elegance and a feeling of fine precision.

With RGB lighting, the heatsink’s multi-angle diamond surface focuses and refracts colors to create an amazing visual display. LANCER NEON RGB now supports AMD EXPO and Intel XMP 3.0, which guarantees that the module is stable even at high performance levels and lets players experience a fluid sense of speed. Launching as single/dual memory module kits, a total of five clock speeds 6,000, 6,400, 6,800, 7,200, and 8,000 MT/s will be offered in two capacities 16GB and 24GB.

XPG LANCER NEON RGB DDR5

  • First environmentally friendly RGB gaming memory module in the world
  • A unique coating that dissipates heat ensures worry-free overclocking
  • An environmentally friendly IMR approach improves the aesthetics of green gaming
  • Industry-leading RGB area illuminated to 60%
  • Use XPG Prime to Make a Customized Light Show
  • Power supply stability using PMIC
  • Error correction for on-die ECC
  • Supports AMD EXPO and Intel XMP 3.0 for simple overclocking

First Green RGB DDR5 Memory Module in the World

The LANCER NEON RGB is the first RGB DDR5 gaming memory module in the world to be certified as ecologically friendly. Its FSC-approved packaging and heatsink composed of 50% PCR plastic components reduce carbon emissions by 72.5 percent. Do your part for the environment and give your PC a dazzling gamer’s aesthetic.

Green gaming aesthetics are created by eco-friendly IMR

LANCER NEON RGB creates a unique and striking heatsink pattern by utilizing an eco-friendly IMR (in-mold roller) technology in conjunction with LANCER’s own design language.

Quick, reliable, and of the highest caliber

This module is ideal for gamers and overclockers seeking pure speed because of its carefully chosen premium memory chips and 10-layer circuit boards, which provide fast and stable clocks and transmission speeds of up to 8,000MT/s.

It is advised to use a motherboard supporting the Intel Raptor Lake-S Refresh (14th Gen) CPU from the list in order to overclock to 8000MT/s.

Dedicated Coating for Stress-Free Overclocking

Using a unique heat-dissipating layer on its PCB, LANCER NEON RGB significantly lowers temperatures by 10%, guaranteeing the memory module’s performance even at high speeds and enhancing product stability and durability.

Immersion Surface Illumination in 60% RGB

Configure the RGB lighting as desired. You can use the Music Mode to sync the lights to your favorite songs or select from a variety of effects, such as breathing, comet, and static. RGB control software from all the main motherboard vendors can accomplish all of this.

Customize Your Light Show Using XPG Prime

In addition to setting custom DRAM lighting effects, XPG Prime lighting control software enables you to synchronize all Prime-compatible XPG RGB products to produce creative light displays and customize your own Prime ecosystem.

Please make sure to close any other lighting control software from manufacturers like ASUS, ASRock, Gigabyte, or MSI after choosing Prime as your lighting control program. Using Prime with motherboard RGB software may lead to conflicts.

You must delete MSI software, turn off the power, and then reboot before installing and activating Prime if you want to use it after installing MSI lighting control software.

Better Power Control

A built-in Power Management IC (PMIC) improves power supply stability in the XPG LANCER NEON RGB DDR5. LANCER is also more power-efficient than DDR4 because to its lower operating voltage.

Consistency and Dependability

This DDR5 memory module has on-die error correcting code (ECC), which allows it to fix faults in real-time and boost reliability and stability.

Overclocking Simplified

Get overclocking quickly and easily without having to fiddle with BIOS settings thanks to support for Intel XMP 3.0. Readjusting and fine-tuning overclocking parameters is not necessary.

  • To fully achieve its overclocked capabilities, high-speed memory overclocked above 7600MT/s (inclusive) needs to be paired with a motherboard and CPU that match. The product’s stated overclocking speed cannot be activated unless XMP is enabled after installation.

AMD Expo

Stability and dependability are ensured by compatibility with the newest systems and support for AMD EXPO (EXtended Profiles for Overclocking).

  • Only DDR5 memory with a speed of 6400 MT/s or less is compatible with AMD EXPO.

Read more on Govindhtech.com

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luckyfalconcomputer
luckyfalconcomputer
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retrogamelovers
retrogamelovers

#GamingMemory! ❤

Road Rash Jailbreak! 👊

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retrogamelovers
retrogamelovers

#GamingMemory! ❤

Marvel vs Capcom: Clash Of Super Heroes! 👊

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retrogamelovers
retrogamelovers

#GamingMemory! ❤

Star Fox Assault!

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jarithiusgames-blog
jarithiusgames-blog

Gaming Memories

Whats your Favorite Atari Game or Atari Memory from your Gaming Youth??
Let me hear it. Share them good old gaming memories.

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umbralice-blog
umbralice-blog

Better late than never?

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Normally I try do my Mega Man gaming memory at the first of the month when I update my avatar on twitter and here. Well, this month has been incredibly busy and I’m just now getting back on schedule.

So what is there to say about Mega Man 9? I know I was pretty surprised when it was announced and loved that Capcom was going to make it just like the NES games I grew up with. Character sprites having color limitations (even though they didn’t need to)

The gameplay is just as solid as any classic Mega Man game although while I was fine with the charge shot being removed I was a little bummed that they also removed Mega Man’s ability to slide. You can play as Proto Man though (who is DLC) and he is able to charge his buster and slide. However, Proto Man takes more damage and is knocked back farther, but he can block bullets with his shield when he is jumping.

The Robot Master roster for the game is solid and also includes the first female Robot Master, Splash Woman, who is my favorite due to her design and stage theme.

Speaking of the music it’s a 10/10 just like the classic series!

Mega Man 9 returns to form and was great for doing so, it’s a solid game worthy of the Mega Man title and being a part of the classic collection. If you haven’t given it a shot yet it’s worth it. You can find Mega Man 9 in the Legacy Collection 2 and the Legacy Collection for Switch.


When I played this game I felt like a kid again and it’s honestly awesome that Capcom came forward like this to let a lot of gamers such as my self re-live their childhood.

Gameplay: 10/10
Sound/Music: 10/10
Graphics: 10/10
Story: 6/10

Replayability: High

Overall: 36/40 [A]

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umbralice-blog
umbralice-blog

What a horrible night to have a curse.

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Castlevania II: Simon’s Quest, a game that kids in the old days liked, then later hated, and now it’s just kind of there.

I’ve always been fond of this game even though I did, like a few people go through a “screw that game phase.” When I saw James Rolfe first video. To be fair he does make a lot of decent points in that old video. I eventually went back and played the game again a few years after that and found that  my point of view falls more in line with this video: https://www.youtube.com/watch?v=Lbto1neHWQA

It’s a game that I can look back on fondly now, and of course knowing all the cryptic secrets allowing me to play through the game having an easier time.

It for sure strayed from the path from the first Castlevania game, but like Nintendo did with the Legend of Zelda, Konami tried something different.. and it kind of worked or at the very least I liked it.

I enjoyed going around and learning the “map” and collecting hearts to upgrade the whip. Of course the tips in the game really don’t help. It really is, as a Nintendo Power game. Or just a game you sink hundreds of hours in until you figure it all out and then play it again trying to get a better ending.

That was one really neat thing about the game, the fact that it had multiple endings.

This is one of those games that I still love mostly due to nostalgia and the feeling it gave me back then which is why I believe I can still play through it today despite it’s many flaws. It is hard for me to recommend Castelvania II over the other games or any game really. The best way to go about playing it now is to find the Redacted version as it makes the game, well it fixes most of the flaws and you still get the old school feel. The redacted version basically fixes all the text in the game and speeds things up a bit which is nice.

So to kind of repeat myself, it was a game I loved then, I still hold some nostalgia love for it, but play redacted unless you want to “true” old school experience and use Nintendo Power.

Gameplay: 4/10
Sound/Music: 10/10
Story: 5/10
Graphics: 7/10

Replayability: Low

Overall: 26/40 [C]



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umbralice-blog
umbralice-blog

Seven minutes, seven minutes is all I can spare to play with you.

Resident Evil 5… was certainly something.

It was a game I picked up with the intentions of playing with a friend and sadly was the first Resident Evil Game I owned and played through. My experience with the series before this was playing about ten minutes of Resident Evil 2 at a friends house.

It was a game I ended up playing through twice, but the second playthrough knowing what to expect made the game slightly more enjoyable. For example on my second time through I made Sheeva an ammo bank. Seriously I’m not sure if it was just me, but it seemed like any time I gave her a weapon and some ammo she’d burn through it as fast as she could. If she wasn’t wasting ammo then she was standing in the way most of the time, probaly my least favorite A.I. out of any game.

The story was interesting, but I found it forgetable, could be because I had never really played the series at this point. Chris was a cool character, beefy as hell and I lost my shit when he kidney punched that boulder at the end of the game.

Also after awhile things begin to feel very repetative. Get cornered by some enemies, fight your way out, you and Sheeva take turn flipping some levers and switches.

One thing I did like was the design of the game, the zombies or whatever you want to call them were really cool, visually speaking this game was an A+.

Overall I found Resident Evil 5 to be an ok game, but that’s about it. I honestly wouldn’t touch it again unless Sheeva’s A.I. got fixed or I was playing co-op.

From what I’ve heard it’s not the worst Resident Evil  game, but it does appear to be far from the best.

Gameplay: 3/10
Sound/Music: 6/10
Story: 5/10
Graphics: 7/10

Replayability: Low

Overall: 21/40 [D]