ALThuge if true
Lecture Video and PDF:
Tus Primeros Pasos con la Lógica
¡Hola de nuevo, N’tics! Si ya entendiste qué es JavaScript y dónde escribirlo, ¡felicidades! Hoy vamos a sumergirnos en los bloques de construcción fundamentales que te permitirán crear lógica y hacer que tus páginas web hagan cosas interesantes. Piensa en ellos como las piezas LEGO esenciales para armar cualquier proyecto.
1. Variables: El Almacén de…
Screenshot
The git repo for the project now has a way to encode predicates, which I figured was a good first step towards adding some useful control flow (IF+LOOPS). Specifically, the toy language/compiler now supports the following operators:
<
<=
>
>=
EQ
NE
This list works for any floating point or integer type (including BOOL, which is like “INT1”). I also added AND,OR,XOR (for integer…

Me: **starts getting the hang of basic python and feeling good about myself** NEXT LESSON
The humble boolean:
ALTFor any game conditions to work, we have to employ Boolean conditions and rules to the code lines. Booleans accept either a positive or a negative input and employs an output respectively.
Before doing that all, I decided to add a Blueprint Update sequence in the event graph. I plug it by dragging out the speed float that we created earlier.

Figure 1 (Blueprint update sequence, 2024)
When I employed a jumping animation, during the character’s descent, I assigned the default falling animation pose to the transition state. I added a Boolean operation to the transition output.

Figure 2 (Transition boolean, 2024)
I created a velocity vector node and split it into its 3 axes. Since, we just need to work with the vertical Z axis, I used that and plugged it into a boolean and used a AND logic node for the result. If the velocity of the z-axis is greater than 100 units and is a falling pose, then it transitions into a fall animation pose.

Figure 3 (Vertical Axis, 2024)

Figure 4 (Entire boolean and AND logic node structure, 2024)
I then arranged and compiled the ‘isFalling’ and 'Get Crouched’ animation poses and assigned it to the character and left comments for my own understanding later.

Figure 5 (Comments in event graph, 2024)
I then created an input action for a crouch pose for the RPG character, since the default inputs come for moving forwards, backwards and the jump pose.
I created an Input Action where the other inputs for the locomotion were and added it to the scene.

Figure 6 (Input Action, 2024)
Inside the input collection, I added an input, assigned it to the character and recorded the left control key to control the crouch pose.

Figure 7 (Assigning the new input to character, 2024)

Figure 8 (Recording the crouch key, 2024)
I then compiled everything, saved the project files and then called it a day. I would love to develop this further on and actually enroll in the competition to put my work out there.

El 2 de noviembre de 1815 nace George Boole, matemático británico que creó la lógica que lleva su nombre a partir de su tratado de “Análisis matemático de la lógica”, que se usa en programación computacional, hoy en día. Falleció el 8 de diciembre de 1864 a los 50 años
#retrocomputingmx #boolean
Geek Halloween humor. Talking with other devs about having a Boolean variable. Someone on the call asked, should that be Ghoulean? 😂
Learn how to work with JavaScript Boolean variables to handle true or false values. Understand their use in conditional statements and improve your coding efficiency with practical examples.
Boolean arguments may be written as “yes”/“y”/“true”/“t”/“on”/“1”/“mhm”/“fr”/“💯”/“no yeah” or “no”/“n”/“false”/“f”/“off”/“0”/“nuh uh”/“sike”/“🚫”/“yeah no”/“i mean yeah but like no”.
i’m going to fucking slit my throat, i can’t stand math.
why is boolean algebra a thing? i can’t right now, like actually stop.

MUAHAHAHAHAHAAHAAHAHAAHAHAAHAHAHAHA FUCK YOU BOOLEANS I GOT IT RIGHT HAHAHAHAhahahaahah
(me on day 3 of learning python)
Whether you dabble in graphic design, work as a pro, or plan to major or minor in it for your future career, there’s room to improve your skills and have fun with designer games. This week Melissa shares about a site offering 5 games. #MarywoodArt #Design
