#AFG

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a2zsportsnews
a2zsportsnews

AFG vs CAN, T20 World Cup 2026: Zadran, Nabi power Afghanistan to 82-run win over Canada

Opener Ibrahim Zadran’s career-best T20I score and Mohammad Nabi’s four-wicket haul laid the foundation for Afghanistan’s 82-run win against Canada in their T20 World Cup 2026 Group D game at the M.A. Chidambaram Stadium on Thursday.
Zadran’s unbeaten 95 was the cornerstone of Afghanistan’s first-innings batting effort that culminated at 200 for four.
Canada never posed a real challenge in the…

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a2zsportsnews
a2zsportsnews

AFG vs CAN Live Score, T20 World Cup 2026: Afghanistan to bat first — Match updates, live streaming info

Welcome to Sportstar’s LIVE coverage of the T20 World Cup 2026 Group D match between Afghanistan and Canada being played in Chennai on Thursday.
Lineups
Afghanistan: Rahmanullah Gurbaz (wk), Ibrahim Zadran, Gulbadin Naib, Sediqullah Atal, Darwish Rasooli, Azmatullah Omarzai, Mohammad Nabi, Rashid Khan ©, Mujeeb Ur Rahman, Ziaur Rahman Sharifi, Abdullah Ahmadzai.
Canada: Yuvraj Samra, Dilpreet…

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furiouswindfulcrum
furiouswindfulcrum

AFG 12/1 (2) (Sediqullah Atal 1(1) Ibrahim Zadran 8(3)) | Afghanistan vs Scotland, 1st Match, ICC Men’s T20 World Cup Warm up Matches 2026, Today, ICC Men’s T20 World Cup Warm up Matches 2026

Afghanistan vs Scotland, 1st Match, ICC Men’s T20 World Cup Warm up Matches 2026 – Commentary

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inhersoulitunezzz
inhersoulitunezzz
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joelekm
joelekm

Inside the Mind of a Top Broker | My Road Trip with Oliver Grant

Check it out, Trav takes us “under the hood” of one of the highest-performing broking practices in the country.

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oldfavouritecars
oldfavouritecars

AFG Grégoire

1941 France

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blazingcobaltx
blazingcobaltx

Random crossover: This album entry on archive.org coming from a Spanish radio. Enjoy the biography?

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a2zsportsnews
a2zsportsnews

ZIM vs AFG , One-Off Test, Day 3 Highlights: Zimbabwe wins by an innings and 73 runs

ZIM vs AFG one-off Test – Scorecard
ZIM vs AFG TEST – DAY 2 REPORT
Zimbabwe’s Ben Curran scored his maiden test century to help his side to a 198-run lead over Afghanistan on the second day of the one-off test in Harare, with the visitor 34-1 in its second innings at the close on Tuesday.
The 29-year-old Curran, brother of England players Sam and Tom Curran, made 121 as Zimbabwe was bowled out…

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lajinahossain
lajinahossain

AFG Vs BAN Match Prediction, Playing XI, Best Picks

AFG Vs BAN Match Prediction: The second T20I of this Afghanistan vs Bangladesh series might end up being the series decider, while also giving a chance to the Afghans to push the result of this series to the third match.
The Afghanistan Cricket Team has not been in the best form as of yet. IN the past couple of months, they lost thrice to Pakistan in a tri-series also involving the UAE. Then,…


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lajinahossain
lajinahossain

AFG vs BAN Live Streaming In India: Where to Watch?

AFG vs BAN Live Streaming Details: Right after their Asia Cup 2025 campaigns, Afghanistan and Bangladesh will face off and compete against each other in T20Is and ODIs. But when will the matches be played, how many games will be played on this tour, and where will these games be played?
The Afghanistan vs Bangladesh tour will start with a three-match T20I series. In fact, the first match of this…


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blazingcobaltx
blazingcobaltx

The orange buffoon talking about taking bagram airport + the taliban putting increasingly satirical restrictions on afghan society makes me think we’ll see another western intervention in Afghanistan in the next ~5 years

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lajinahossain
lajinahossain

SL Vs AFG Asia Cup Prediction 2025, Playing 11, Top Picks

SL Vs AFG Asia Cup Prediction 2025: Match 11 of the Asia Cup 2025 will be a Group B contest, and will see two teams compete for a place in the Super Four
Sri Lanka has been excellent in this Asia Cup so far. They are, apart from India, the only undefeated team in this competition so far. In their first match, they beat Bangladesh in a comprehensive manner before winning a surprisingly challenging…

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sehruncreative
sehruncreative

I get kandreil shippers but i think it’s just so much funnier when andreil and Kevin are just friends.

The media is already having fun coming up with new rumors whenever they are seen in different konfigurations. Andrew is mildly amused, Neil is oblivious and Kevin just doesn’t care.

Then one day in an interview Andrew drops that Kevin has a room at Neil’s and his apartment and the media goes wild.

When they ask Neil (who has no idea what is the normally expected living situation) he’s like “Yeah? Where did you guys think he was staying when he’s in town???”

Kevin just stares at the camera and waits until someone asks him a question about exy.

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antiques-for-geeks
antiques-for-geeks

Game Review: Pro Golf 2

Handheld Game, Bandai, 1988

Raw Dogging with LCD Golf

What if you were forced to spend a long flight with no entertainment, save for your own thoughts, your own imagination? Nothing to satiate your need for constant passive mental simulation? No parade of thirty second dance videos? No way to doom scroll through page after page of manufactured outrage? How would you cope? How would you feel, trapped within your narrow internal world, you pathetic little meat monkey?

What’s that? Commentaries on ‘Raw dogging’ were run into the ground in ‘24? …let’s put a little spin on it then, freshen it up for today’s audience. What if you were forced to spend that time with only an 80’s LCD golf game to keep you company. How would that suit?

  • The pleasures of golf can be fully enjoyed.

I board the flight, and find my row. The plane is packed. I slip into the cramped economy seat, my mind buzzing with anticipation and trepidation. Half listening to the safety announcements, I try to calm my overheating brain. I know it’s waiting for me in the bag tucked under my seat, sheathed in a slim fake leather folio case. I await the exhilarating burst of takeoff. 

My choice of travel entertainment isn’t totally novel. I have some past history with these games

Perhaps another less familiar with the form would provide a much better subject for this experiment? 

Imagine if you, reader, were propositioned in an airport lounge by a complete stranger clutching a copy of LCD Pro Golf 2 asking if you want to be his ‘control group’, a wild, dangerous gleam in his eyes?

The flight is safely in the air, and it’s time to play. These golf games work because of the sheer lack of dynamism in the sport they are simulating. They can render a set of graphical elements in fixed positions and nothing more, so any motion portrayed is going to be constrained and jerky.

Like most games of this type, there’s a cycle of simple inputs the player makes when playing a round of 18 holes on this handheld. You’re presented with a view looking down the fairway towards the flag, with a clear indication of the number of yards to the hole, and an arrow showing wind direction (if any). You select which club you wish to use, each suitable for making shots at a different distance, from 1 wood to sand wedge. The shot range of each club is handily written into the instruction manual, tucked into a pocket of the folio.

But you shan‘t look there. You must be pure. You will memorise every one, reciting them to yourself in the mirror each morning, a koan to your new LCD god.

Once the club selection is made, you make the shot using a single button on the device. In this game (as in most of its peers) you do this by holding the button down, releasing at the end of the back-swing and pressing again when you’re about to strike the ball. The position of the golfer’s arm is used to gauge how strong that swing is - the further back you let it go, the further the ball will travel. There’s no aiming in this game, as such. Instead you must counteract the effects of wind by sending the ball to the left (hook) or right (fade) by pressing to hit the ball slightly early or late.

The plane banks sharply, briefly taking my attention away from my game. I realise my body aches from its confinement to this tiny seat. No. This is an illusion. I have no need for their refreshments today. No need for their cartoned orange juice and stale nuts. These are base, earthly temptations. I now have a higher purpose. I must save par on the 11th.

When you get within range of the hole, you switch to a putting view, and a small section of the screen indicates if there’s any slope to the green. You make adjustments for the camber by hitting slightly early or late, in just the same way as you adjust for wind. If successful, it’s on to the next hole.

  • The next hole.

This is arguably the best LCD golf game of the handful I have played. It keeps things simple enough to pick up and play, but makes the most effort at providing the visuals for a varied course. There are mountains and forests, rivers and some holes where you are playing next to the sea. There’s a good variety of bunker positions. All of this is possible because the game uses 2 separate layers of LCD, a fairly rare advancement on these devices. The game has a handy 2 player mode, with each player taking a turn for their shot.

You want to join me for a game, don’t you? I can see your furtive glances over the top of the in-flight magazine. You’re itching to run your dirty fingers over my leatherette slipcase. No. I won’t share this game with you. You are incomplete. You are corrupt. You are unworthy.

As you continue to play, your understanding of how to make shots improves, and that’s because, for the most part, actions have relatable outcomes in this game. The only difficulty comes during putting, where due to the limitations of the format you don’t appear to be any closer to the hole, despite distance counter indicating that you are. The sound effects are worthless bleeps, but you can turn them off.

As I play on I enter an almost trance like state, the world falling away from me, There is no ‘I’, only golf. Beyond golf, the pitiless void.

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blazingcobaltx
blazingcobaltx

Most of y'all are just undoing these chains of imperial thoughts while diaspora has been sitting with these truths since childhood, knowing too much about how the world works when everyone was still making sand castles. I try to find vindication in times changing but the need to endlessly prove myself remains after countless experiences of being gaslit by people whose knowledge was zero but arrogance limitless. While you are reconciling old and new thoughts about world politics (and how you fit within these frameworks), do take time to think of the people you’ve invalidated and hurt in the past by not knowing better yet.

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antiques-for-geeks
antiques-for-geeks

Game Review: Super Mario Bros

Handheld Game, Nintendo, 1986 (my widescreen version 1988)

Time for another Game and Watch game. This one is a single screen effort, and one of the later releases from the line. In this ambitious LCD recreation of the hit NES scrolling platformer, you control Mario as he bloops though 8 different worlds on his way to rescue Princess Peach from the clutches of the Koopas.

The words you must traverse are:

Canyon

A scrolling level, where you automatically run along a series of flat platforms, and try to avoid falling down pits.

Gym

Another scroller, though this time you must jump through sets of obstacles which are now positioned in your way. Take care not to get trapped and crushed by the moving screen!

Burning Room

A single screen room where you have to avoid moving barriers to get to the princess.

Channel

An ‘underwater’ level where you make your way through the narrow channels, but float along instead of falling downwards.

Hop

Jump though the scrolling sky world. The platforms here are on multiple levels, with a more complicated arrangement.

Beam

Another single screen room where you must jump up a series of moving platforms to get over a high wall.

Maze

Pick your path carefully in this scrolling level, being careful not to get trapped.

Burning Road

The final challenge - avoid a series of moving barriers that will kill you on contact.

Once you get through the first set of 8 levels, you’ll see a short victory scene with princess peach and Bowser, king of the Koopas. You’ll then get to repeat the challenge, but this time faster, and with a couple of additional threats to make things harder. 

Bullet bills (small bullet like enemies) appear from time to time at the right of the screen and shoot quickly to the left.

Lakitus (turtles riding on clouds) appear overhead and throw hammers downwards.

You start with 3 lives, though these can be recovered up to a maximum of 4 if you find a mushroom or earn sufficient points. The 8 worlds will loop up to 9 times… not that I have the patience to test this for myself!

It’s also possible to find a starman pickup, which will make Mario invulnerable to bullet bills or lakitus for a while.

History

I saw the earlier (and much rarer) crystal screen version of this game in Harrods on a trip to London. It was expensive, so there was no chance I’d have been able to afford one at the time, however much I lusted after it. I finally picked up a mini-keyring re-release in the 2000’s and the 1988 widescreen version off ebay a few years later.

Liked 

This is as close to replicating a real multi-stage platform game in LCD format as is possible (at least with fixed-position character graphics), and is a really impressive effort considering those limitations. The variety involved in the gameplay makes this quite re-playable, and I certainly had more patience for it than I do for most of these LCD games nowadays. I felt a definite compulsion to get to the second set of 8 worlds to re-try them with the enemies present, and they certainly added an extra dimension to the gameplay.

All Nintendo’s game and watches are things of beauty, and I can see why collectors have driven prices sky-high. They feel solid in the hand, and look great as display pieces too.

Disliked

They didn’t go with a d-pad for this one, just a set of 4 rubbery buttons, and the controls really suffer for it. It’s not unplayable by any means, but I ended up playing the mini-keyring version more frequently due to its addition of the d-pad. Everything here is drawn with simple lines, which lends the game its flexibility, but robs it of some of the character of other games in the G&W line.

🙉

The game makes a beep every time Mario moves. Mario moves a lot in this game, so this soon becomes as welcome as having explosive diarrhoea in a space suit.

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antiques-for-geeks
antiques-for-geeks

Game Review: Gauntlet

Handheld Game, Tiger, 1988

  • The 3D Gauntlet you’ve all been waiting for.

Tiger handhelds were not a significant feature of my childhood. Despite this fact, many people seem to have a love / hate relationship with them. There’s a preponderance of ‘angry gamer’ reaction videos on one hand, a recent physical re-release of a selection of units on the other. They’re certainly a part of the modern retro nostalgia factory, and remembered as a gateway to video gaming for a certain generation.

One of the particularly noteworthy things about Tiger and their range of LCD games was their willingness to license the hell out of almost anything (and I mean ANYTHING) that might help shift some units. Sonic the Hedgehog, Afterburner, Outrun, Golden Axe, Street Fighter 2. Double Dragon…. M.C. Hammer?

My outsiders opinion on many of these handhelds is that they seem pretty poor even within the arena of LCD games. I can’t imagine how an attempt at a 1-on-1 or scrolling fighting game could be expected to work on such primitive electronics, and attaching the name of some hot new arcade license to these is just inviting disappointment from anyone familiar with the original game.

Despite this poor reputation, I do own a single Tiger LCD game - a licensed version of Gauntlet, the super popular 1985 Atari arcade game.

The first thing I need to state is that, obviously, this isn’t anything like playing Gauntlet in the arcade. In Tiger’s version of the game you can choose between 2 of the 4 arcade characters, the barbarian or the valkyrie. There’s a cosmetic difference to the choice, with some small LCD elements changed between each character (actually pretty clever!) and a slightly less aggressive bleeping noise when moving and firing as the valkyrie. Less superficially the barbarian starts with more health, but his attack is slower.

Upon pressing the start button you head off into a maze, which unlike the arcade is shown from a fixed perspective behind and slightly above your chosen character. Fairly simple lines are shown to represent the maze walls, and you can move in any of the 4 compass directions, as long as it doesn’t take you through a wall. The maze is populated with two different types of monster, a lizard man and some sort of hooded troll thing. These enemies move around the maze, and you can hit them once they’re next to you using the fire button. Too slow off the mark and they’ll score a hit on you, taking off a larger chunk of your health score, which is displayed as a number in the top right corner of the screen.

Just like real Gauntlet, your health continuously ticks down, and you use a little bit up every time you swing your weapon, which is a gameplay element I flat out dislike.

To aid you in your quest there items scattered throughout the maze:

Keys allow you to walk though one of the walls.

Potions (which the makers have labelled ‘bombs’ here because they didn’t trouble themselves with actually playing Gauntlet) kill all the monsters visible on the screen.

Health restoring flasks which ..restore health.. and look like potions with keys inside them because that’s the best they could do with the fixed elements of the LCD screen. 

The adventure is split into a series of distinct levels, and you appear to progress between them by walking a certain distance through the maze in any direction, rather than navigating to a specific point.

There are 4 areas you progress though, with a few levels set in each:

The Castle

The basic maze with no twists. You’ll only encounter lizard men here.

Dark Forest

The elements of the maze itself are unchanged from the castle, but now you face both lizard men and hooded trolls.

The Lost Caverns

The maze walls start moving about, making everything confusing and chaotic.

The Unseen

The maze walls are now invisible, making things an exercise in pure frustration as you helplessly try to find a path.

The last level in every location contains only health flasks, and you can dash about trying to refill as much as possible before moving to the next. Once you’ve completed the last level of The Unseen you simply loop back to The Castle.

History

Somebody told me one of the other kids at school had a Gauntlet handheld game. Since I’d never seen such a thing in the shops I assumed it was bullshit. When I found out as an adult that there actually was a Gauntlet LCD game I was intrigued enough to try and get one. There are various other handhelds that have a maze theme, and Tiger themselves have an earlier game ‘Mouse Maze’ that uses the same basic perspective. They also produced a Robin Hood game, released in the same year as Gauntlet, but that appears to be exactly the same game with altered graphical elements.

Liked

I’ve seen various modern opinions that this game is laughable rubbish, but to my eyes it’s a really impressive effort …if you’re being objective about the limitations of the format. This game has very clever use of screen elements in order to create a 3D maze populated with different creatures. It has multiple different locations. You can play as multiple characters, and the choice affects the graphics, gameplay and sound. I’m pretty sure I’d have loved this if I’d played it in the 80’s.

Disliked

The physical feel of the controls, at least in my copy of this game, is really cheap and horrible to use. That may be partly down to its age - I don’t have another Tiger handheld to compare it to. Even though I just admitted to finding this quite an impressive effort, it was released only a year before the Gameboy was first introduced in Japan, and you’d be crazy to play Tiger Gauntlet if you had the choice of playing Super Mario Land.

🙉

Annoying sound. As ever.

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antiques-for-geeks
antiques-for-geeks

Game Review : Tomytronic 3D Sky Attack

Handheld Game, Tomy, 1983

Introduction

I’ve always enjoyed collecting retro handhelds. From the beginning, they were an ever present feature of car boot sales and second hand shops, unwanted and unloved. They’re primitive, often barely playable, and superseded by many generations of vastly superior portable entertainment. And yet, they’re often appealingly tactile, generally reliable and (usually!) small and easy to store. Though many can now be emulated in MAME, playing them that way really won’t give you the full experience of holding one in your hands.

This is the first of a short series of articles on my collection. It is the perfect example of something that can’t really be experienced without going back to the hardware itself.

The Game

The Tomytronic 3D range was a series of LCD games where the player looked into a pair of futuristic contoured binoculars to see the action. There were 7 games in the series, but they all basically worked the same way; the player looked into the eye pieces, saw a 3D image on the screen and controlled the action with some buttons handily placed on the top of the case where you grip it.

Inside you could see a coloured LCD display of your game, lit through a translucent panel in the top of the device. There’s no backlight here, so no way to sneak a go after lights out.

The USP of this series, as the name suggests, is that the display is in stereoscopic 3D. The sense of depth is quite effective, helped by the simple nature of the game ‘graphics’. This was achieved with nothing more fancy than simply having 2 slightly different sections of the LCD panel, each with their perspective corrected for an eye.

One of the main issues I have with most of these old handhelds is the restricted and mechanical nature of the gameplay. Everything moves within set channels to a palpable beat, just like watching the figures changing on an LCD watch. The actual gameplay of 3D Sky Attack is no different. There are 3 lanes of enemy spaceships which will approach from the horizon. You control a defending tank at the bottom of the screen, and must manoeuvre between these 3 lanes, shooting the enemies down when they reach the middle distance to score points. If you miss any enemies, they’ll fire a shot into one of the channels once they reach your tank. These can be avoided, but as the levels progress the enemies get faster, more numerous and more aggressive, until keeping your ship away from their fire becomes almost impossible. At the end of each level there’s a sort of bonus stage where you have to shoot down fast moving ships one-at-at-time for extra points.

Sound effects are typical bleeps, bloops and simple single channel tunes, with a continuous buzzing noise that I assume is supposed to be your tank, but sounds more like a wasp trapped in a lunchbox. Thankfully, for the sanity of anyone nearby, you can easily switch all the sounds off.

I would describe the ‘graphics’ displayed on the multi-coloured LCD panel as inspired by the 80’s Disney computer world film TRON. Honestly… they’re really a pretty shameless ripoff, but the art style works well, with the outlines of the tank and enemy ships standing out clearly against a black background. 

  • Primordial VR

These games seemed to be popular in the UK, with Sky Attack, and the futuristic car racing effort Thundering Turbo seeming to be the most ubiquitous. That means they’re readily available second hand, though like all things retro the prices have increased steadily over time to the point where I wouldn’t personally consider buying one as an impulse purchase now.

History

I had a version of this as a kid, bought on holiday in Argos on Sauchiehall Street, Glasgow, with money given by generous relatives.

Liked

The design of these things is appealing, and they’re sturdily built. The 3D effect actually works, and makes the game much more immersive than the average game of this type. The controls are well thought out, easily accessible and responsive.

Disliked

The sound is typically basic and annoying. Once you get past the fancy effects, the gameplay is actually pretty vanilla, with very limited elements.

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a2zsportsnews
a2zsportsnews

ENG vs AFG: Ibrahim Zadran becomes first Afghanistan batter score century in Champions Trophy

Ibrahim Zadran became the first-ever batter from Afghanistan to score a century in Champions Trophy during the match against England in Lahore on Wednesday.
Zadran is the only batter from Afghanistan to score a century in 50-over ICC events – his previous hundred came during the 2023 ODI World Cup against Australia. This is Afghanistan’s first Champions Trophy.
The opener hit a 106-ball century…

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yazaleea
yazaleea

artists who give jeremy the winning golden skin + freckles combo, i love you