Tried making a song for the game! It’s my second attempt ever at making a song for a game, and I threw it together pretty quickly, so it’s kinda awkward. So brace yourself before listening. But I think I’ll keep it as-is fn so I can get the rest of them done.
Planet of Lana II game brings its cinematic sci-fi puzzle platformer magic back to life, Verified on Steam Deck Verified and Linux via Windows PC. It’s all made possible by the ongoing creativity of developer Wishfully. Which is yours to dig into on Steam or Humble Store with 93% Very Positive reviews.
The moment I saw Planet of Lana II running on Linux, I had that same feeling you get when a sequel actually understands what made the first game special. The quiet wonder. The bond between Lana and Mui. And that haunting world that somehow feels both peaceful and on the edge of collapse.
Now the journey continues, and honestly, it looks like Wishfully Studios just leveled everything up.
A Beautiful World That Feels Alive Again
Planet of Lana II: Children of the Leaf puts us back onto the mysterious planet of Novo, but this time things feel heavier. Since the world hasn’t just changed. It’s splitting apart.
Different factions are clashing over power and progress. So technology is creeping deeper into nature. And right in the middle of all that chaos are Lana and her tiny companion, Mui.
If you played the first game, you already know this duo doesn’t rely on long speeches or dramatic monologues. Since their story unfolds quietly. Through movement, music, and also the way they help each other survive.
And yeah… it still hits hard emotionally.
The sequel builds on that bond in a big way. Lana is older now. Faster. More agile. So she can wall jump, move fluidly across the environment, and navigate the planet in ways that feel far more dynamic than before.
But Mui is still the heart of the journey.
You’re never alone out there.
A Cinematic Sci-Fi Puzzle Platformer That Breathes
The best way to describe Planet of Lana II is simple: it feels like playing inside a hand-painted movie.
Every frame looks crafted by artists who genuinely care about atmosphere. Snow-covered mountains. Deep underwater passages. Strange creatures wandering the wilderness. There are also quiet forest communities tucked away from the world’s conflicts.
The environments don’t just look pretty. They tell the story.
This is still a cinematic sci-fi puzzle platformer, but the puzzles aren’t about overthinking complicated systems. They’re about observation and timing.
You look around. You notice how the world works.Then you and Mui figure it out together.
Sometimes that means manipulating physics-based objects. Other times it’s coordinating movement or distracting creatures. The puzzles feel like natural parts of the environment instead of obvious obstacles.
It’s the kind of design that keeps you immersed instead of reminding you you’re solving a “puzzle.”
Planet of Lana II – Exclusive Gameplay
The Kind of Story That Doesn’t Need Words
One of the boldest things about Planet of Lana II is that it still refuses to rely on spoken dialogue.
No exposition dumps. No characters explaining the lore.
Instead, meaning emerges through visuals, music, and the small moments between Lana and Mui.
A glance. A hesitation. A shared moment of fear or courage.
Those quiet storytelling beats are backed by a powerful orchestral soundtrack that pushes the emotion without overwhelming the experience.
The entire journey is designed to be tight and focused too, around 6 to 8 hours, which honestly feels perfect for a narrative adventure like this.
Here’s the part that is due to make a lot of Linux and Steak Deck players smile.
Planet of Lana II launches Steam Deck Verified and runs on Linux through Proton, meaning performance-focused players and open-source fans can jump right in without fighting compatibility issues.
For our corner of the PC gaming world, that’s always a win.
And if you’re still on the fence, the developers made the smartest move possible: a demo is available right now on every platform.
So you can experience the world of Novo yourself before committing.
Early Praise Is Already Pouring In for Planet of Lana II
Critics are already throwing out serious praise for Planet of Lana II. Multiple outlets are handing out 9/10 and 10/10 reviews, with some calling it a game worthy of the “narrative-platformer Mount Rushmore.”
Big words, sure.
But after seeing what the sequel is doing with its world, puzzles, and emotional storytelling… it doesn’t feel heavy.
It feels earned.
And for players who love atmospheric adventures, thoughtful puzzles, and games that trust silence more than dialogue, Planet of Lana II might end up being one of those rare experiences that sticks with you long after the credits roll. Since you can now find it on Steam for $17.99 USD / £15.29 / 17,99€ with the 10% discount. Regular price on Humble Store.
Here is an overview of the game, via the developers:
About
In Herdles, you play a magical dog on a mission to restore balance to a fracturing world. Zoom through four regions of a vibrant landscape, using physics-based powers to venture further and creatively solve challenges, uncovering secrets using your superpowered bark.
Along the way, you’ll save corrupted creatures called “Herdles.” Each Herdle comes with new abilities—bounce, glide, break through walls, swim up waterfalls, and more. Playful experimentation is key! Herdles offers deep accessibility and customization options that you can tailor to suit your comfort, needs and playstyle.
Key Features
An adorable dog hero inspired by the developer’s real life pet!
Explore a vibrant world and uncover ethereal dungeons in the Netherrealm.
Open up new paths and secret areas as you progress.
No combat, no death—just cozy fun!
Dedicated bark button! (Of course!)
Puzzles and challenges with creative, physics-based solutions.
Dynamic platforming with a huge range of abilities!
Deep customization and accessibility!
Watch the announcement trailer below. View the first screenshots at the gallery.
I HAVEN’T TOLD ANYONE YET BUT I FRICKING LOVE THIS GAME SO MUCH ITS BEEN YEARS SINCE I LAST PLAYED IT AND IT WAS ON SALE AND NOW MY LIFE IS FINALLY COMPLETE.
Sealed Bite: Extended - Discover the Mysterious World
ALT
br/> Sealed Bite: Extended, jump in now, the metroidvania-style platforming adventure has a game demo for Linux, Mac, and Windows PC. This adventure exists thanks to the creative spark of developer Ruben S. Luis. Give you a chance to try it now on Steam. br/> Something strange is stirring in the world of Sealed Bite: Extended, and honestly, it’s the kind of game that instantly pulls me in. A mysterious wolf spirit. A family disappearing one by one. And a quiet little pixel-art world hiding something far bigger underneath. If you’re into atmospheric platformers that hit you right in the curiosity nerve, this one should already be on your radar. br/>
A small indie project with big Celeste energy
Indie publisher Pineapple Works just confirmed that Sealed Bite: Extended launches on March 12th, 2026. br/> The game comes from developer Ruben S. Luis, and if the name rings a bell, there’s a reason. This project actually started life as his entry in the Game Off 2019 game jam. What we’re getting now is a full expanded version of that idea, bigger world, deeper story, and a much more polished experience. br/> And from everything shown so far, the vibe immediately reminds me of the emotional tone and visual direction that made Celeste so memorable. Not a copy. But the same kind of thoughtful, atmospheric platforming energy. br/>
A fairytale world hiding something darker
At its heart, Sealed Bite: Extended is a metroidvania-style platforming adventure, but the story gives it a strong emotional hook. br/> You play as Emilia, a girl whose life starts falling apart when her family members begin vanishing. Not gradually. Not with explanation. They’re simply gone, taken away one by one as if by magic. br/> So Emilia sets off across the world searching for answers. That’s when things get weird. br/> During her journey she encounters an ancient wolf spirit, a mysterious force that grants her power. But there’s a catch: Emilia is forced to carry out the spirit’s bidding. And that opens the real questions driving the story. br/> Is the power she receives truly hers to control? Are these spirits guiding her… or manipulating her? And what if she’s chasing answers in the wrong place entirely? br/> It’s the kind of narrative setup that keeps you pushing forward just to understand what’s really happening. br/>
Sealed Bite: Extended - Trailer
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A world built for exploration
Gameplay-wise, Sealed Bite: Extended leans into the things platforming fans know. br/> The world is filled with vibrant environments, designed for exploration and discovery. You’ll be navigating interconnected areas, unlocking new abilities, and slowly opening paths that weren’t reachable before. br/> Movement is described as fluid and intuitive, which is exactly what you want from a platformer like this. When a new release gets movement right, the entire experience clicks. br/> The difficulty also aims for a sweet spot. Challenging enough to stay engaging, but not so brutal that it turns into frustration. Think focused platforming rather than punishment. br/> And visually? The pixel art is moody and expressive, leaning heavily into that dreamy fairytale atmosphere, the kind that feels both magical and slightly unsettling. br/>
Linux players can jump in Sealed Bite: Extended right now
Here’s the part Linux players will appreciate. br/> There’s already a free demo is out now on Steam, and it supports Linux, Mac, and Windows. So if you’re curious about the world, the movement, or the vibe, you can try it today and see how it feels on your system. br/> For a lot of us who like discovering indie projects early, demos like this are the best way to spot something special before release day. br/>
One to keep an eye on this March
Indie platformers live or die by how they feel. Movement, atmosphere, pacing, when those elements line up, magic happens. br/> Sealed Bite: Extended looks like it’s aiming straight for that space. A mysterious story, a haunting pixel world, and a metroidvania-style platforming adventure built around exploration and movement. br/> We’ll find out how it all comes together when this title lands on March 12th, 2026. br/> Until then, the demo is waiting.
I haven’t finished it yet, but as far as rage games go Egging On is the only one I’ve played that feels like genuine effort went into making it a game first, and not just a method to piss people off.
The sound design is amazing to start off with, the entire time it sounds like an egg is rolling over all these surfaces.
Clear thought went into the level design as well, the narrator even points out a shortcut until you get it, and afterwards you notice where the platforms connect in a way you can reach if you have the skill.
Failure doesn’t seem unfair or like a set up, it feels like a genuine skill issue, and unlike a lot of other games in this genre, failure is very forgiving, unless you fuck up badly you’re very rarely forced back far.
The narrator isn’t annoying just for the sake of trying to anger you into making mistakes, there’s a very clear story here, you’re going on the narrator’s journey with him. The egg and the roster are very on the nose metaphors that you’ll probably catch onto by the time you get passed the first level.
There is an easier mode, just in general, which again makes it feel more like Egging On was a difficult platformer that just got lumped into the label ‘rage game’ because of it’s similaries to 'Getting Over It’
The atmosphere is also very chill, if you’re able to handle getting knocked back several times, playing it with music in the background it a very meditative experience.
I am dogshit at this game, platforming with an egg is about as hard as it seems, but it’s the first 'rage game’ I’ve played that doesn’t feel hostile, it doesn’t feel like I’m being mocked for fucking up badly, it doesn’t feel like random shit has been added just to throw in an insane difficultly spike out of nowhere.
I highly recommend it. It’s a very good albeit difficult platformer that has clearly had a lot of love poured into it.
PEPPERED: An Existential Platformer first launched for PC via Steam on April 7, 2025.
Here is an overview of the game, via Lynxbyte Games:
About
PEPPERED: An Existential Platformer is an existential platformer where you have ONE SHOT at everything.
Every choice, every boss battle, and every failure impact the branching plotline and determine how the story will go and how it will end. Will you save the world—or fail miserably?
Synopsis
Seeing apathy in the face of doomsday, an office intern decides to save the world by themselves. But the world responds by summoning the police, angry mobs, and the media, branding them as a terrorist.
Key Features
Branching Narrative – Multiple endings. Multiple story routes. Your failures and choices affect the story, which branches out heavily—sometimes taking you to completely unique locations with unique scenes, characters, or gameplay mechanics.
Platforming Action – Run. Jump. Die. Scream at the screen.
One-Shot Boss Fights – Challenging boss fights! If you lose, the game will not reset or give you a second chance—it will go on, incorporating your loss and changing the story accordingly.
Choices – Make story choices, ranging from dialogue responses to actions. These will either affect the characters, the scene’s outcome, or the ending you get.
Stealth Sections – Get caught, sneak past, or find a secret solution. Every section features a unique character, permanent outcomes, and dumb gags.
Exploration – Immerse yourself in a bizarre world full of weirdos and sad people! Talk with colorful NPCs, poke around the environment, or ignore it all.
Completely Random Crap – Maybe you’ll have to use a shopping cart to run away from thugs? Perhaps you’ll have to write a presentation or gamble with a street corner lunatic? Who knows? (I do.)
I’ve been busy lately, and if I’m being honest, last year’s Black History Month posts didn’t get much traction. One thing that did take off was when I turned my Michelle Obama debunking article into a video. That did well. But between projects and real-life obligations, I don’t have much time to pour into posts that seem to disappear into the void.
So let’s keep this one brief.
I want to talk about Relooted.
As someone who grew up loving Sly Cooper, the idea of sneaking into a location, stealing something valuable, and making a stylish escape is inherently appealing. Heist mechanics are fun. That countdown-escape format—run to the objective, trigger the alarm, and get out before time expires—is a proven sub-genre. It’s the same design DNA you see in games like Wario Land 4 or even Pizza Tower. I once jokingly called them “platvroomers”—platformers built around momentum and escape.
Gameplay-wise, Relooted sits comfortably in that lane. It’s a solid concept.
Where I start to lose interest is in the framing.
The premise—stealing artifacts back from museums because they were “stolen first”—is presented as the moral backbone of the story. That’s a heavy philosophical anchor to build your entire vibe around. Museums, for better or worse, exist to preserve and immortalize culture, art, and history. There’s nuance there. It’s not as simple as “they stole it, so we’re stealing it back.”
The tone reminds me of Killmonger’s philosophy in Black Panther—a character whose anger made sense emotionally, but whose conclusions were written as fundamentally flawed. That kind of framing can be compelling if handled with depth. But if it becomes the central justification without much nuance, it risks flattening what could otherwise just be a stylish heist platformer.
And that’s the thing: when I compare Relooted to something like Pizza Tower, the difference is instantly clear. Pizza Tower overflows with personality, exaggerated style, tight control, and chaotic charm. People fell over themselves to love it because of that energy.
Relooted’s gameplay concept is appealing. Heist stories are appealing. But the art direction didn’t grab me, the framing device felt heavy-handed, and the controls (at least from what I’ve seen) don’t look as tight as the genre demands.
That said—82% positive reviews isn’t bad. And active player counts don’t mean much for a single-player platformer. Maybe this is exactly the audience the devs wanted to reach.
For me? The mechanics are solid. The premise is what does the most damage.
Live by the Killmonger framing, die by the Killmonger framing.
The Last Phoenix is a dark fantasy platformer RPG game barreling toward Linux and Mac alongside Windows PC, in a world that dares you to survive. Thanks to the nonstop creativity of Sad Slime Games, this world feels alive, dangerous, and impossible to forget. Due to find its way onto Steam this spring.
There’s a moment in The Last Phoenixx where dying stops feeling like failure and starts feeling like fuel. That’s when the game really sinks its claws in. You realize this isn’t just another dark fantasy platformer RPG, it’s a story about loss, stubborn survival, and getting back up no matter how many times the world knocks you down.
I’ve been gaming long enough to know when something’s trying to do its own thing. And The Last Phoenix, from Sad Slime Games, absolutely is. The game is officially part of Steam Next Fest, and if you’re a Linux or PC gamer who likes tight mechanics and meaningful systems, this one deserves your time.
Yeah I will support Linux and Mac. Im using Unity.
This is the latest update from Sad Slime Games, and the good news is clear: native support is planned to land in May.
You play as Felix. A goblin. Not a chosen hero. Not a knight in shining armor. Just a survivor with a cursed gift: every time he dies, he comes back stronger. Death isn’t a punishment here. It’s progression. You collect blood, feed it into the Blood Root, a living, breathing skill tree, and reshape yourself. Die one way. Reborn another. Smarter. Deadlier.
The Last Phoenix 2D Platformer RPG Trailer
The world doesn’t pull punches. Humans are wiping goblins off the map, torching villages, leaving nothing but smoke and grief behind. Felix loses his brother early on, and suddenly he’s responsible for his niece, Lotus. The two travel with a caravan of survivors that never stays in one place for long. They’re always moving. Always hunted. Always chasing the cult responsible for the slaughter.
Mechanically, the game feels fantastic. Felix’s fire gauntlet is the star of the show. It’s a weapon, sure, but it’s also how you move. You boost yourself midair, launch across gaps, and aim it wherever you want. Suddenly combat and traversal blur together into this fast, fluid rhythm that just feels right on keyboard or controller.
Levels are procedurally generated in The Last Phoenix, but not in a lazy way. You’re constantly making choices . Dig here to create a shortcut. Mine ore to fix your armor. Push deeper for rewards or play it safe. It respects your time and your skill, which I know matters to performance-focused players, especially on Linux. Try the demo via Proton.
There’s depth beyond the action, too. Gear changes how you play. Charms from Evelyn’s shop let you fine-tune your build instead of locking you into one style. Conversations matter. Dialogue choices ripple outward. Multiple endings wait at the far edge of the road. And if you’re the kind of player who pokes at corners and takes on optional challenges, there’s hidden lore that rewards curiosity.
Best of all? The Last Phoenix is coming to Linux, Mac, and Windows PC via Steam. No hoops. No excuses. Just a solid dark fantasy platformer RPG built with care and intent.
This is one of those games you tell your friends about.
Huge fan of 3d Platformers and this week is Demon Tides from @fabraz.bsky.social a game where I took about 2 hours to learn the platforming and after that the hours flew by. Superb platforming with a bunch of side stuff to collect. Most likely my favorite game this year so far.