I do redesign them!! Below is a really chaotic word vomit of my ideas.
The worldbuilding really matters here. In heaven, you look exactly how you did in life when you died. You’re just the person you were before. Hell is where it gets interesting.
Because Hell is a place of radical creation without any rules, your internal ideas about yourself have a profound effect on your appearance.
EARLY TW FOR ARACHNOPHOBIA AND BATS!!!
[[MORE]]Charlie
I have actually drawn my version of Charlie, keeping mainly to the original designs of the show with my own ideas for her. She is a Nephilim - half angelic (Lucifer is still her father) and half human (Lilith is her mother and Lilith is Eve who changed her name after death). She is a bit of a glitch in the system. Lucifer fell in love with Eve for her desire to build and learn, and grow, which resulted in Charlie who technically shouldn’t exist. She is a creature born from the radical belief that anything is possible and she embodies it thoroughly.
She’s something almost-human, but also not really trying to BE human.
I still wanted her to be recognizable, so she has a lot of qualities from Medrano’s work.

Angel
Sex appeal is not a priority for Angel Dust’s design for me. I actually do not have him as a sex worker in my story. At least not as a primary point of his character. He is still based on a spider, but it comes from this sense of feeling deeply misunderstood, toxic, and paradoxically trapped.
Imagine the idea of a spider caught in their own web: Humiliating, demoralizing, frustrating.
I’ve mentioned before that I actually picture Angel Dust as a centaur-like spider being that looks closer to the Forgotten Realms vision of a Drider. I don’t have my own drawing of him, so this is an artistic rendering from the Forgotten Realms Wikipedia page of what that sorta looks like.

His body I imagine more elongated, as this Drider has a very Widow-like design. But I actually see Angel as having more of a Golden orb weaver concept.
Golden Orb weaver:

But I am not opposed to other types of orb weavers. While I may imagine him with a more torpedo-shaped thorax, I also greatly love the Marbled Orb Weaver:

And even the Spinybacked orb weaver!

I would say have fun with his colors/design. I like high contrast. Bright colors in nature are often a sign of poisonous or even venomous creatures and Orb weavers have these spectacular colors and shapes with high contrast. But they are generally not dangerous to humans and compared typically to a mosquito bite.
But apologies in advance for the complicated concept lol
Vaggie
Vaggie is one of my favorites because she has the most changes to her design. After she enters Hell, her form takes on the appearance of an anthropomorphic bat. Primarily a vampire bat, which reflects her internalized sense that she is evil. While I am currently writing her story, I will spoil that she is a human who dies and goes to Heaven, but ends up “falling” to Hell.
It isn’t a moral storyline, but she internalizes it as moral. That’ll all be explained in the next post.
Regardless, how much like a bat vs a girl is open to interpretation. The only rule I have is that she has an upturned nose. I’m pretty lenient on everything else.


Alastor
Alastor is very much leaning into the sense of Uncanny Valley. He is the one character who looks human at a glance, but the longer you look the more unsettling it gets. His face is like skin scratches over a skull while his eyes never blink and his smile is unnaturally wide. He has too many teeth that are jagged and crooked. And the more you stare into his eyes, you see radio dials. His mouth doesn’t move when he speaks, but if you want some nightmare fuel he can open his mouth, jaw unhinging like a snake and there is nothing but void inside.
His body is inspired by both the Crooked Man and Slenderman. His neck is abnormally long and can stretch longer. He wears a nice suit and has a humanoid silhouette.
For reference, I specifically mean the game Crooked Man is the inspiration:

There is a reason for this design that is fundamental to the story itself that makes sense of where we go in season 2 where he becomes a much bigger player. He is designed to be unsettling but initially unassuming.
It’s also important to remember the designs are philosophically relevant, not necessarily plot. He isn’t terrifying because he is necessarily going to do anything great, but because the philosophical themes he embodies are, in opinion, horrifying.












