

“When it sees something round and white, Happiny puts it into the pouch on its stomach.”
Greed…

What texture does Happiny have?
Hairy (Coarse)
Fluffy (Soft)
Leathery/Skin
Scaled/Plated
Feathery
Smooth
Rough
Slimy
Tacky/Sticky
Rubbery
Spiky/Prickly
Vaporous
Detailed explanation of textures available are below the cut.
[[MORE]]Hairy (Coarse) - covered in coarse hairs/fur of any length
Fluffy (Soft) - soft fluff (of any length) covers the body
Leathery/Skin - a texture like leather or skin
Scaled/Plated - covered in disparate scales or plates
Feathery - covered in feathers
Smooth - low-friction surface, no resistance when stroking
Rough - has an uneven or irregular surface
Slimy - covered in a substance that makes it slippery
Tacky/Sticky - like semi-dry glue; sticks to everything it touches
Rubbery - elastic, slight friction when touching
Spiky/Prickly - sharp protrusions cover the surface
Vaporous - very little texture, feels like smoky/thick air
A very cute idea is that Happiny’s bow looks like a pair of bunny ears. All it would take is a bit of extra ribbon, but it’d be adorable!
Either that, or Deuce’s mom would have some extra ribbon lying around from fixing up the costumes. I do like the idea of Happiny holding out the ribbon to Soni who’d fix it up for her. Just overall 🥰🥰🥰
Im trying sooooo hard to evolve this Happiny into a Chansey and my Golbat evolved into a Crobat on ACCIDENT.

Happiny from Pokémon Diamond and Pearl
Yeah, that rolling Happiny video? CGI. If you tip a real Happiny over, it doesn’t keep going.
She’ll just stay there and cry.
You monster.

Happiny, the playhouse pokemon. It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends.
(Pearl/X/OmegaRuby/ShiningPearl)
0440

In the TCG, Colorless Pokemon are intended to be adaptable pokemon that can fit into any Deck due to their flexible nature. As a result, they are often denigrated to supportive roles since they lack the power of general Energy Types.
What do I mean by this? You’ve noticed it too, surely, how attacks that cost Colorless Energy are often much weaker than attacks that use 1 or 2 specific Types of Energy. This is the price to pay for adaptability, which leads most Colorless Pokemon to be disregarded most of the time. If you’re running a Fire Deck, why use the weaker Colorless Types when you have access to something stronger?
This is often why the best Colorless Cards are supportive cards, of which there aren’t that many at the moment. Best you’ll find is Delcatty with its Energy Assist attack, a roundabout way to power up your Bench while dealing damage at the same time. I don’t count Snorlax EX as a supportive card as much as it is a wall, but the fact that you can use it as a meat shield to protect your field while you power up the bench is commendable.
So, let’s help the Colorless Type by giving them more supportive cards to take advantage of their flexible nature.
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Silver Feather - Tool Card
When the attached Colorless pokemon attacks, choose an Energy Type attached to the attached Pokemon. The Pokemon’s Type changes to the chosen Energy Type until the end of your Turn.
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Swablu - Basic Pokemon
Colorless Type - 50 HP
Ability: Cloudy Wings - This pokemon takes -20 Damage from attacks after dealing damage to the Defending Pokemon.
Astonish (1x Colorless Energy) - 30 Damage
Flip a Coin. If Tails, this attack does nothing.
Weakness Lightning +20 - Retreat Cost 1x Colorless Energy
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Altaria - Stage 1 Pokemon - Evolves from ‘Swablu’
Colorless Type - 100 HP
Ability: Billowing Wings - This pokemon takes -30 Damage from attacks after dealing damage to the Defending Pokemon.
Cloudy Daze (2x Colorless Energy) - 60 Damage
Flip 2 Coins. If both of them are Tails, this attack does nothing.
Weakness Lightning +20 - Retreat Cost 2x Colorless Energy
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Altaria EX - Stage 1 Pokemon - Evolves from 'Swablu’
Colorless Type - 140 HP
Ability: Cotton Guard - Your pokemon, aside from Altaria EX, take -20 damage from attacks.
Cloud Fall (3x Colorless Energy)
Deal 30 damage to all of your opponent’s Pokemon.
Weakness Lightning +20 - Retreat Cost 2x Colorless Energy
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Happiny - Basic Pokemon
Colorless Type - 30 HP
Blank Toss (No Energy Required)
Attach a Colorless Energy to 2 of your Benched Basic Pokemon.
Weakness None - Retreat Cost 0x Colorless Energy
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Chansey - Basic Pokemon
Colorless Type - 100 HP
Ability: Softboiled - Once per Turn, if this pokemon is on the Bench, you may deal 50 Damage to this pokemon. If you do, heal 40 Damage from your Active Pokemon.
Egg Bomb (4x Colorless Energy) - 100 Damage
Weakness Fighting +20 - Retreat Cost 3x Colorless Energy
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Heal Ball - Item Card
Shuffle 1 of your Basic Pokemon that has damage on it into your Deck.
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Blissey - Stage 1 Pokemon - Evolves from 'Chansey’
Colorless Type - 150 HP
Ability: Refresh - When you evolve this pokemon from your Hand, heal all Damage from your Active Pokemon.
Tough Love (4x Colorless Energy) - 150 Damage
If this attack would Knock Out the Defending Pokemon, it is not Knocked Out and instead has 10 HP remaining. The Defending Pokemon is also healed of all Special Conditions.
Weakness Fighting +20 - Retreat Cost 3x Colorless Energy
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Blissey EX - Stage 1 Pokemon - Evolves from 'Chansey’
Colorless Type - 180 HP
Ability: Motherly Love - If this pokemon is in the Active Spot, reduce all incoming damage received from attacks from Basic Pokemon to 20 Damage.
Nurturing Egg (1x Colorless Energy)
Heal 20 Damage from 1 of your Benched Pokemon, or attach a Colorless Energy to 1 of your Benched Pokemon.
Wrathful Egg (1x Colorless Energy) - 10+ Damage
This attack deals 40 more Damage each time this pokemon was damaged by an attack from the Defending Pokemon.
Weakness Fighting +20 - Retreat Cost 4x Colorless Energy
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Silk Scarf - Tool Card
The attached pokemon deals +10 more damage to the Defending Pokemon for each Colorless Energy attached to it.
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Audino - Basic Pokemon
Colorless Type - 100 HP
Ability: Good Vibes - Once per Turn, if this Pokemon is on the Bench, you may remove all Special Conditions from your Active Pokemon.
Echoed Voice (2x Colorless Energy) 30+ Damage
On your next Turn, this Pokemon’s Echoed Voice attack does 30 more Damage.
Weakness Fighting +20 - Retreat Cost 2x Colorless
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Audino EX - Basic Pokemon
Colorless Type - 140 HP
Ability: Empowering Vibes - The attacks of your Colorless Pokemon do +10 Damage to your opponent’s Pokemon.
Disarming Voice (2x Colorless Energy)
Do 30 Damage to 1 of your opponent’s Pokemon, then Flip a Coin. If Heads, Discard a random Energy from that pokemon.
Weakness Fighting +20 - Retreat Cost 2x Colorless Energy
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Polka-Dot Bow - Tool Card
When the attached Pokemon has nonColorless Energy Discarded by the effects of your opponent’s card effects, the Energy turns into Colorless Energy instead.
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Lenora - Supporter Card
Attach 2 Colorless Energy from your Discard to your Pokemon in any way you like.
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Super Potion - Item Card
Discard an Energy from your Pokemon. If you do, Heal 30 Damage from it. If you Discarded a Colorless Energy in this way, Heal 40 Damage instead.
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I will admit that I do get a bit overly in-depth talking about simple card effects, so I’ll try to cut the prose down and generalize for the most part.
Starting off, we have a set of Swablu, Altaria, and Altaria EX with interesting defensive Abilities. Both Swablu and Altaria reduce incoming damage after dealing damage to the enemy with an attack, but as a cruel joke by the gods, I made it so that their attacks have a chance to fail. Call it that 'Game FREAK’ humor, if you will.
Altaria EX, meanwhile, has an Ability that reduces all incoming damage for all of your pokemon, except for Altaria EX itself. This makes it vulnerable to being sniped on the Bench, and its low HP and damage potential hold it back, kind of. Stifling damage from your opponent’s pokemon makes Altaria EX an easy card to slot in for nearly all kinds of Decks, but it loses to other EX pokemon with very hard hitting moves. Its attack, Cloudy Daze, hits the entire board for 30, totaling 120 damage against a full house, making it a decent attacker when the situation calls for it.
Scrolling down, Audino and Audino EX also offer more supportive effects, but Audino EX is the more interesting one here. Its Ability buffs Colorless Type attacks in the same way that Fighting Coach Lucario does, but slightly weaker due to it being on a Basic Pokemon. However, the fine print means that it applies the damage boost indiscriminately, meaning that a Colorless Pokemon will see increased damage even when attacking the Bench. Nearly all damage boost effects specify that it only works against the Defending Pokemon, so Audino EX allowing Colorless attacks to increase the damage potential against the entire board is a powerful boon to the Type.
But this post is about Colorless supporting card effects, so let’s look over regular Audino real quick. The Ability to cure any Special Condition is very significant, as most Special Conditions operate as a damage boost or hindrance. Against persistent Poison or Burn Effects, it won’t be all that helpful, but being able to clear Asleep, Paralyze, or Confuse at all times helps your Active Pokemon guarantee an attack. This makes regular Audino best suited to offensive Decks. Against stuff like Poison or Burn, though, you’d prefer to prevent those conditions in the first place, but Audino can also help out in bulky Decks that can heal itself pretty well, like Kabutops or Snorlax EX.
In terms of Tools, Silver Feather lets a Colorless Type become a different Type altogether for an attacking Turn. If you’re running Colorless Types in a specific Color Deck, you won’t find Silver Feather adding much value, unless there is a specific Colorless Attack you want to take advantage of. However, think of Ho-oh EX and Lugia EX, and think about setting the Energy to 3 different Energy Types that AREN’T Fire, Lightning, or Water. With Silver Feather, you can probably choose your Lugia EX attack to become one of 6 different attack types, or maybe 7 or 8, depending on how insane your Deck is constructed.
Also, it is not a coincidence that the Silver Feather is best suited to Lugia EX. I kinda had a theme going here with the Rainbow Feather from the last post.
Speaking of Tools, Silk Scarf and Polka-Dot Bow are both the same item in the mainline games, but functionally different here. The Silk Scarf boosts your damage for each Colorless Energy you’ve got attached to the attacking pokemon. However, Colorless Energy is difficult to get, since you cannot set your Energy Type in the Deck Builder to Colorless.
That’s where Happiny and Lenora come in. Happiny is a Baby Pokemon that can attach Energy to your Benched pokemon just like its postnatal peers, but Colorless Energy is significantly less valuable than Water or Fire Energy. So instead, Happiny hands out 2 Colorless Energy instead of 1. It operates on the same distribution rule as Manaphy’s Oceanic Gift, so you need at least 2 Pokemon on the Bench to take full advantage of this gift.
But losing Colorless Energy can be detrimental since, if you lose the Ability to generate Colorless Energy, you won’t have any way to get it back for the rest of the game. Granted, there aren’t a lot of Energy retrieval effects in the game at the moment, so I made a Lenora Card to compensate for that. It works like Lusamine in that it requires the Colorless Energy to be Discarded, but has the upside of being usable at any point in the game and how you can choose what pokemon get it. Again, it’s balanced out by the fact that Colorless Energy is inherently not as valuable as other Energy Types. Not to mention, some attacks require a specific energy Type to attack, like Suicune EX needing 2 Water Energy to attack. It all depends on the Energy cost of these attacks and how you build your Deck.
Speaking of specific Energy, the Super Potion is a stronger version of Potion, but it requires an Energy to be Discarded in order to heal. Now, since Colorless Energy IS in the game (but not Dragon Energy, at least, not yet…) and since Colorless Energy is hard to get a hold of, you get rewarded for sacrificing Colorless Energy to use Super Potion and see increased healing from this Item Card as a result. Oh yeah, it is an Item Card, so you can use it twice in one Turn, but you will be forced to give up a significant amount of Energy for it. Some Decks, like Gardevoir or Leafeon EX Decks, can afford to pay this price, but most others will most likely prefer to stick to Potion instead of Super Potion.
The fact that we have a lot of Chansey Cards but not one of them has the Ability to heal from the Bench is, probably a good thing, actually. I can’t imagine the game being enjoyable if you’ve got Chanseys healing the Jolteon EX in the Active Spot repeatedly. That kind of power has to come with a cost, so I made Softboiled Chansey here. In the mainline games, if you have a pokemon with Softboiled, you can use it like an HM move to heal another pokemon in your party, but at the cost of that pokemon’s HP. I did the same thing here, with Chansey taking 50 Damage in order to heal 40 damage from the Active Pokemon. Now, Chansey can only do this twice before being Knock Out, unless you’ve got a Shaymin on the bench as well, in which case you can squeeze out one more Softboiled if necessary.
You can use Illima to save this Chansey, but you can also use the Heal Ball Item Card I’ve made here as well. It will shuffle away a damaged Basic Pokemon, letting you bring it back for later. That does mean you will not be seeing that pokemon again for a while, unless you Pokeball it, but keep in mind that you only have so much space in your Deck for 20 cards. Unless you have an Illuminate Shiinotic to bring it back, but at that point, you’re forced into a specific kind of Deck archetype. Consider the Heal Ball carefully.
Before we move on, I do gotta point out how this Chansey has a ridiculously powerful attack for 4 Colorless Energy. Just another Game Freak joke on my part.
Now, Blissey and Blissey EX are interesting. Regular Blissey will completely heal your Active Pokemon just by evolving, so if you’re running this with Chansey, you lose out on Heal Ball and occasional great healing, but you get a one time full recovery on your ace card. With all the Mega Pokemon running around, it is a solid investment. Also, it can be recalled with Illima, so your opponent may be averse to damaging Blissey until they have a stacked hand to deal with that combo. But Hand disruption effects like Red Card and Mega Absol EX aren’t uncommon, so there’s some counterplay to this.
It also has a powerful attack called Tough Love that deals a lot of damage, but has the effect of never KO'ing the enemy. You can’t even rig a KO with it with Grafaiai or Typhlosion as it will heal the enemy of all Special Conditions afterwards. You can use Rocky Helmet or Greninja to ensure a followup KO afterwards on the next Turn though, and even without those cards, when Blissey is fully loaded up, you can continuously punch holes in the enemy by shuffling out the Defending Pokemon with Sabrina or Drive-Off Pidgeot, as they only have a limited amount of healing effects to work with.
Blissey EX works in the opposite way, in that it can basically never be KO’d by enemy Basic Pokemon, but has difficulty in securing KO’s in return. It’s Ability reduces all incoming damage from Basic Pokemon all the way down to 20, even factoring in Weakness. If the enemy only has Basic Pokemon, Blissey EX stops them cold in their tracks, and they would need to rely on indirect damage like Special Conditions to wear Blissey EX down. This makes Blissey EX really good against EX Basic Pokemon, but not so much regular Evolution Cards, much less EX Evolution Cards.
Blissey EX cannot deal significant damage until it has been attacked a significant amount of times. Its Wrathful Egg attack gains damage the more times it is damaged by an attack, including attacks received while on the Bench. But your opponent can simply choose to not attack and power up their Bench instead, leaving you with a 4x Retreat Cost EX pokemon stuck in the Active Spot. Thankfully, Blissey EX can also power up your Bench with its other attack, Nurturing Egg, healing or giving a Colorless Energy to 1 of your Benched Pokemon. This puts your opponent in an awkward spot, as you will eventually lead the Energy arms race after enough Turns have passed. You do have to watch out for snipe effects and Cyrus, but so do all Deck archetypes, it’s kind of a problem at this point.
Oh, I almost forgot about Polka-Dot Bow. Um, well, it turns Energy that would be Discarded by your opponent’s Card effects into Colorless Energy. This is great for Colorless Types and okay for regular Types that have attacks with Colorless Energy Type costs in their attacks. It doesn’t activate from your own effects and it doesn’t stop Colorless Energy from being Discarded, but weakening the effects of Mega Pidgeot EX and Team Rocket Grunt is a significant boon to speedy Decks.
Man, I really tried to be less wordy here, but I just had a whole lot to say. Oh well.
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So, I for one wasn’t expecting a new set to come out in the middle of the month. Mega Charizard Y EX is cool and all, and I was lucky enough to pull the immersive on my 2nd pack. My collection is also filling out really well, in case anyone was wondering.
In the next post, I’m gonna try and put my own spin on Paradox Pokemon. Look forward to it.
Until then, see ya!



Pokedraw - Happiny, Chansey, Blissey
We’re a trio of artists working together to draw every Pokemon! So far we’ve completed Kanto, Johto and Hoenn and are working on completing the Sinnoh Pokedex!