Hamzah Now Claims Bersatu Faction Seeks Closer Ties with PH
Hamzah alleges ex-PKR members in Bersatu want alignment with Pakatan Harapan, questioning disciplinary action after his own expulsion.
#bersatu
Hamzah Now Claims Bersatu Faction Seeks Closer Ties with PH
Hamzah alleges ex-PKR members in Bersatu want alignment with Pakatan Harapan, questioning disciplinary action after his own expulsion.
#bersatu
(Translated:“Empire of the Wolves”)
This faction is inspired by Warhammer’s “Imperium of Man” and StarCraft’s “The Dominion.”
Welcome to the 54th millennium, an era where the grimdark future thrives, and the Milky Way is annihilated from existence. Humanity has spread beyond the confines of the galaxy, into new worlds far and wide. In this universe, there was once a human faction known as the “Ordeus Repentium,” a fascist society. It used to dominate all other factions, claiming worlds, slaying anyone who opposed them, and brainwashing its citizens with propaganda.
Amidst the Ordeus Repentium’s desires to claim worlds, they left behind military regiments to keep control of their worlds. Two of these worlds- “Prosperity” and “Exadia”- had such regiments left behind. While they were left behind, they were united by Nyxien Xiyang, a known High Commanding Officer who became a High Ambassador for the Ordeus Repentium. These regiments became the founding of the Imperium Luporum as they inhabited Exadia together.
Today, they have departed from Exadia due to an abyss incursion and regrouped in a new world, an ever-winter world called “Nivis.” The Imperium Luporum began rebuilding and created a specialised detachment to combat the abyss more effectively.
[[MORE]]The library holds information about the Imperium Luporum. From its details to its history, it’s all archived here.
Part 1: A Proper Introduction
Part 2: The Government Structure
Part 3: Imperial Lifestyle & Culture
Part 4: Military Hierarchy
Part 5: Government Hierarchy (WIP)
Part 6: Miscellaneous Hierarchies (WIP)
Part 7: Military Regiments & Units
Part 8: Lupus Adepti - The Elite Forces
Part 9: Official Guilds and Sub-Societies
Part 10: Imperial Archive System
Part 11: Economic System (WIP)
The different faction and settlement of the “Here lies humanity” world
Location: moving / leader: different leader for each troupe
Traveling settlement of pillards and merchants, theit settlements are mainly build on the back of large anomalies, in particular anomalies born from caravans which is where they got their names from.
Location: underground the stable plains / Leader: David the goliath
Underground city, either people that live here goes mad or only insane people choose to live here, either way there is rarelly a place with more insane people. More importantly their combined madness seem to give them the ability to warp reality if enough of them believe into the same thing, this is probably how their leader was created in the first place.
Location: world walker (big larry)(sentient bridge) / leader: Benoit Dupont
Small town build on the back of the world walker, founded by people that got stranded when the bridge came to life for the first time. The people’s days are inverse with the creature’s, they buils and explore when it sleeps and rest and they rest when it explore.
Location: the top of the tilted sea / Leader: (wip)
Peaceful village of fisherman, but seeing what the kind of beast they fish truly but into light why “peaceful” isn’t synonimous with “harmless”.
Location: misplaced city / Leader: C.E.O
Calling this thing a faction feel wrong, but it’s probably best to treat it as such. It is an entire organization andvpopulation created by its leader beased on what it understand on human relation, which is very little.
Location: the moon’s pupils / Leader: The moon
Bunch of lunatics that whorship the moon, pretty straight forward. They view anomalies as an ascention and sometime torture prisonners or their own member to cause them to transform.
Location: the badlands / Leaders: Lara heavenfield & Lady unluck
One of the rare place where old money still has a value. “The place where you can go from beggar to millionaire” but in reality it is mostly just a bunch of gold-plated lies. A city with two side as intricated together yet opposite as it leaders.
🔥 Fresh News: Call off February 4th protests – Ohanaeze faction tells students’ groups
📰 Check out the details:
Ohanaeze Ndigbo has urged different Associations of Nigerian students to call-off their planned February 4th protests against the Minister of Works, David Umahi, and channel their energies to productive dialogue that will foster growth and development.
The appeal was made to the…
Call off February 4th protests - Ohanaeze faction tells students’ groups
A rogue faction inside a rigid alien hierarchy would have to be extremely careful. They’re not just hiding “bad behavior” — they’re hiding **ambition**, which in this society is the ultimate taboo. That makes their secrecy strategies much more psychological, political, and structural than anything resembling covert operations in the real world.
Here’s how such a faction might conceal its activities **within the logic of your fictional universe**, without drifting into anything harmful or actionable.
—
# 🌑 **1. They bury their ambitions inside “loyal service”**
The safest place to hide disloyalty is inside the appearance of perfect loyalty.
A rogue faction might:
- volunteer for unpleasant or dangerous assignments
- loudly praise the leadership
- enforce rules more strictly than anyone else
- take on bureaucratic roles that give them cover
The more they look like model citizens, the less anyone suspects they’re building a shadow empire.
—
# 🧩 **2. They frame their actions as “stabilization” or “oversight”**
If exploiting humans is forbidden, they simply rename it.
Examples in your fictional setting:
- “We’re supervising human settlements for security.”
- “We’re conducting long‑term behavioral studies.”
- “We’re managing human labor on behalf of the central authority.”
The activity is the same — the *label* is different.
—
# 🕸️ **3. They decentralize their operations**
A rogue faction avoids creating anything that looks like a single, unified empire.
Instead, they:
- spread influence across many small groups
- avoid central leadership structures
- use rotating intermediaries
- keep each cell ignorant of the others
This makes their network look like random noise rather than a coordinated movement.
—
# 🧪 **4. They use “research” as a shield**
Science, anthropology, and diplomacy are perfect covers because they require:
- long‑term contact
- private communication
- resource allocation
- human cooperation
A rogue faction can build loyalty and influence under the guise of “data collection.”
—
# 🛡️ **5. They hide behind incompetence**
This is a classic fictional trope:
**Pretend to be less capable than you are.**
A faction might:
- intentionally underperform
- act disorganized
- appear politically harmless
- cultivate a reputation for being boring or ineffectual
No one suspects the bumbling department of “Human Cultural Archives” is actually building a power base.
—
# 🧬 **6. They use humans as buffers**
Humans in your setting might unknowingly:
- pass messages
- manage resources
- maintain infrastructure
- act as intermediaries
Because humans are outside the alien hierarchy, their involvement is harder to trace back to the rogue faction.
And if the leadership discovers something, the faction can claim:
- “These humans acted independently.”
- “We were investigating them.”
- “We had no idea.”
Plausible deniability is built in.
—
# 🪤 **7. They exploit the leadership’s blind spots**
Every authoritarian system has predictable weaknesses:
- leaders who ignore low‑status groups
- bureaucracies that don’t communicate
- rigid rules that create loopholes
- paranoia that distracts from real threats
A rogue faction thrives in these cracks.
For example:
- If the leadership sees humans as unimportant, they won’t monitor human‑alien interactions closely.
- If the leadership fears charismatic individuals, the faction avoids charismatic leaders and uses committees instead.
They adapt to the system’s psychology.
—
# 🌌 **8. They move slowly — so slowly no one notices**
The most dangerous factions don’t rush.
They:
- build influence over decades
- accumulate resources in tiny increments
- cultivate loyalty one individual at a time
- avoid any sudden changes
By the time anyone realizes what’s happening, the faction is too embedded to remove cleanly.
—
# 🔥 **9. They weaponize the system’s own rules**
If the leadership is obsessed with loyalty, the rogue faction can:
- accuse rivals of disloyalty
- redirect scrutiny
- trigger purges that weaken oversight
- eliminate threats under the guise of “protecting the hierarchy”
They hide their empire‑building behind the leadership’s paranoia.
—
# 🧭 **If you want to go deeper, we can explore:**
- how the central authority tries to detect these hidden factions
- what happens when a rogue faction is finally exposed
- how humans might exploit these internal fractures
- how a rogue faction could accidentally spark a civil crisis
- how this dynamic shapes the alien society’s culture and politics
Just tell me which direction you want to explore next.
✨ Breaking News: PDP convention: Stay away from Ibadan – Wike’s faction warns members
📰 Read the details:
The Peoples Democratic Party, PDP, faction loyal to the Minister of the Federal Capital Territory, FCT)l, Nyesom Wike, has warned members across the country to boycott the planned national convention in Ibadan, Oyo State.
The faction insisted that a new court order had invalidated the…
PDP convention: Stay away from Ibadan - Wike’s faction warns members
🔥 Breaking News: PDP NWC suspends Anyanwu, others; faction announces new Chairman
📰 Discover the details:
By Luminous Jannamike, ABUJA
The Peoples Democratic Party, PDP, crisis took a new dimension, on Saturday, when its National Working Committee, NWC, suspended some party officials, and a faction that include the suspended officials immediately hit back with its own gale of suspensions.
Read…
PDP NWC suspends Anyanwu, others; faction announces new Chairman
WWE just dropped its fourth cryptic teaser—and itâ€s only made the mystery deeper.
Released at 4:18 AM ET, this new vignette continues the trend of slow, deliberate footsteps but with a major twist: the outfit has changed again. Instead of the familiar black dress shoes and pants from the last three videos, this one featured a completely different pair of jeans and casual shoes.
That small…
WWEâ€s Fourth Mystery Vignette Fuels Speculation About Major New Faction
Arianna Grace hopes to join Chelsea Green’s Secret Hervice on WWE SmackDown.
WWE legend Santino Marella’s daughter Arianna Grace, who currently performs on NXT, has also appeared in Total Nonstop Action Wrestling, where she acted as the liaison between both promotions. Interestingly, her father is currently signed to TNA.
Meanwhile, Chelsea Green’s right-hand woman, Piper Niven, ambiguously…

On the latest episode of their “Being The Elite” YouTube series, The Young Bucks (Matthew & Nicholas Jackson) seemingly confirmed the end of The Elite as a faction, acknowledging that after a year of challenges, the group is now down to just the two of them.
The slow dissolution of the group has been a central story in AEW. Former members “Hangman” Adam Page and Kenny Omega became estranged from…
LEGEND OF NEVETSECNUAC – ON THE WAY TO THE CAPITAL – SECTION 12
“But what’s with this entire hullabaloo (commotion) over scholar Fradel Rurik Korvald?” Yennic’s question grabbed anew Nevetsecnuac’s full attention.
“Why has he been drawn into this conflict? I mean, why he specifically, when more brilliant, articulate poets reside close at hand to His Highness?”
01- BRILLIANT SCHOLAR
“I know…

LEGEND OF NEVETSECNUAC : BOOK 8 – ON THE WAY TO THE CAPITAL – SECTION 12
“But what’s with this entire hullabaloo (commotion) over scholar Fradel Rurik Korvald?” Yennic’s question grabbed anew Nevetsecnuac’s full attention.
“Why has he been drawn into this conflict? I mean, why he specifically, when more brilliant, articulate poets reside close at hand to His Highness?”
01- BRILLIANT…

In the wake of the first Rain of Fire all of Veyard was ruled by computational godlings known as The Computearchons. Machines left behind as part of automated government continuation programs. Eventually they were sealed away, as what use would a machine made by the people who destroyed the world be. They are all dead now, they were still aware as they felt gnawing things eat away at their wired brains.
The Aldmachinists’ eyes are filled with lust reading these histories. A time without politics, where we all obeyed those most learned in engineering and mathematics, it was the peak of humanity it had to be. Those who rebuked these machines were scared fools, the governments that made the machines couldn’t have implanted politics into them. We need to find where they are and release them back upon the world, they can bring us into the heights of the first imperial age.
An aldmachninist does not dream, they wish to survive off of efficient nutrient slurry, they see no need to create art, they do not dance, they do not sing. They fear death above all else, hoping technology can make them immune from senility, if they just could upload themselves onto a machine they would never have to reckon with dying in a pool of their own piss.
They align themselves heavily with the mechanized templars, despite them seeing them as backwards for placing spiritual value on the machines they worship, instead of intellectual value.
I had written this back in March of 2014 for a Random Character Contest on the MS Paint Adventure forums. The idea was that each person was randomly assigned a Homestuck classpect and had to present an original character that fit it and a theme chosen by the previous winner. I ended up being assigned “Thief of Void”, and realized that it completely fit the Spoiler hivemind.
I felt that they fit the Thief of Void classpect perfectly. The Void aspect dealt with secrets and the unknown while the Thief class steals its aspect and takes it for themself. The spoiler hivemind spoils the future, therefore removing the mystery of it and thus the void aspect. They also conceal their identity, shrouding themselves in anonymity, basically applying the stolen void aspect onto themselves.
My initial concept for Warclema’s humans had them aware that they were in a videogame. I had later moved this trait to the Spoiler hivemind and lessened it a bit. They aren’t convinced that they are in a videogame, but they are aware of the player and their interference.
To the Spoiler hivemind, the player is… a god. Not THE god, but a god. They define a god as an intelligent entity that is able to interact with the world while not being physically present. To put it simply, the requirements are…
This has led to three types of gods that are theorized about.
Of these, the Spoilers have found code gods and player gods. Programmer gods are still hypothetical to them.
When the Spoilers find that someone is being controlled by a player, they start to pay more attention to that person. They may sneak a few messages directly to the player that the controlled character would not notice, like some backwards talking or written messages that are perfectly visible to the player’s view but would be blocked from the character’s view. If the player seems particularly interested in communication through these means, they may arrange a question and answer session where they will…
And I want them able to do plenty of 4th wall stuff to seem intimidating. I want them to do some Psycho Mantis reading your memory card stuff. I want them to talk about how they’ve been experimenting with interdimensional travel to the player’s world, and for this to prompt the computer to have an alert asking the player permission for the game to access their documents, photos, or something else. Even if the player denies this permission, the Spoilers will ask the player if they’re sure there isn’t a way around that defense. I also want the game to be able to detect if streaming software is running and try to lead up to a scripted response for anyone in the stream’s audience that wants to play the part of a member of the hivemind. After the conversation, the player would be able to find a script for how the conversation goes so that they can use it to do some surprise audience participation in someone else’s online stream of the game.
They would have to explain at some point that while the player may claim that Warclema is just a videogame installed on their computer, the Spoilers only have the player’s word to go on for that (opportunity to call the player out for any past contradictions), and that it’s still possible that the videogame is managing to tap into actual interdimensional manipulation without the player’s knowledge of it.
There are a couple of ways that I’ve intended to have the Spoiler Hivemind shape gameplay of games set in Warclema. Whether or not I actually finish making a game set in Warclema, I am going to be keeping these things in mind.
Have you seen a videogame speedrun where the person does a particular sequence of events in order to ensure that something meant to be random comes up with the same result every playthrough? It’s possible because games only have pseudo-random number generators, because that’s all you can manage with programmed logic. This leads to some deterministic properties that a player can take advantage of to manipulate the result. The Spoiler hivemind is aware of these techniques and utilizes them, and I want to make that high level play more accessible.
In the rare instances where a player would get to play as a Spoiler, they’d see that their character is relatively weak, but has the ability to see RNG values and has knowledge of how it affects things and how things affect it. This would make turn-based games where they are controlled into a sort of puzzle experience of trying to plan out moves to insure the RNG benefits you and sabotages your opponent. When the player goes back to controlling a non-Spoiler character, the RNG would still be susceptible to the same manipulation, but with the values and precise effects hidden from the player.
Maybe there might be the occasional “chance-based” minigame where the player might be able to cheat by acquiring a Spoiler mask that would show the RNG values. The person running the minigame might not allow the mask to be used while the minigame is going on, requiring the player to use it to plan out their movement in advance, and then take it off to start the minigame.
If I make a game in Warclema that will use save points, I intend to have those save points come in the form of a member of the Spoiler hivemind offering to explain what happens in your future. It would work as a normal save system, but when you load, the Spoiler member would say something like “And that’s what would happen if you hadn’t known in advance.”, which would be meant to frame everything that got undone by the load as the prediction.
The Spoiler Hivemind would of course be tied to any hint system I decide to include. They would also be involved in any tutorials regarding things that the player would experience but the character wouldn’t.
Despite my earlier characterization of the Spoiler hivemind as NPCs, there are some opportunities where I intend for them to be playable.
One of the ideas I’ve had for a game is a turn-based tactics game that covers a civil war between the Spoiler hivemind and the people of Warclema that see the prophecies as a violation of their free will. The player would be able to play as either side. In order to keep things interesting, someone discovers a ritual that can teleport a person, but it is unreliable and whether it works or not seems completely random, which is what makes it useful as the Spoilers haven’t figured out how to predict its results yet. This leaves the player either playing as the Spoilers and having to scramble to adjust their plans after variables have change or as the normal people who have a ritual that can perform the ritual to gain some turns where the Spoilers won’t be at full strength but at the cost of potentially removing someone from the fight.
Playing as the Spoilers would let player be able to see a listing of things that affect the RNG value and how as well as the conditions for certain results to come up, but would have to puzzle out what the RNG value currently is.
Playing as the normals would have each fight preceded by the opportunity to attempt the teleport ritual as many times as they want. The player would have to choose the character to perform the ritual, and if the teleport is a success, that character is unavailable for the combat. Each attempt at the ritual, whether successful or not, would buy a number of turns that the Spoilers will be unable to fight optimally for, with bonus turns for risking a more powerful character. This would result in a sort of gamble where the player has to balance weakening the enemy with making sure that they have the people capable of fighting off the enemy.
Regardless of which side wins, the same peace agreement gets made that sets limits on what the Spoilers are allowed to do with their future knowledge.
I talked about Bob yesterday, and I’ve had an idea for an idle game that would present his view of Warclema’s timeline as he gathers data, makes predictions, and builds up a hivemind that will sometimes interfere with upgrade purchases if the player doesn’t have enough alt accounts to have a controlling interest of votes. It’d end with the fight against the Malborg hivemind.
One of the human characters that I listed way back in this post is Malar D. Heasive. I’ve kinda intended for him to make a choice to join the Spoilers in order to better protect Calexa. He would have just the mask, and would be in a final boss battle where he has to choose whether to put it on to join the Spoilers, which would give him the knowledge of where the safe spots in the boss’s attacks will be or to hold onto his own individual identity.

It seems that the Spoiler hivemind won the poll. Let’s go over the information that I’ve already revealed about them through the polls.
This post is going to focus on three keywords related to them.
The Spoilers are named for their decision to spoil the future for themselves and others. They do so through calculations that they perform based on existing knowledge. Their calculations are modeled on the idea of Laplace’s demon. Let me just copy and paste a translated quote from the wiki page I linked so that I can be sure we’re on the same page.
“We may regard the present state of the universe as the effect of its past and the cause of its future. An intellect which at a certain moment would know all forces that set nature in motion, and all positions of all items of which nature is composed, if this intellect were also vast enough to submit these data to analysis, it would embrace in a single formula the movements of the greatest bodies of the universe and those of the tiniest atom; for such an intellect nothing would be uncertain and the future just like the past could be present before its eyes.”
— Pierre Simon Laplace, A Philosophical Essay on Probabilities
This is how the Spoilers predict the future, they are plugging numbers into formulas to figure out what the world will be like in the future. Their predictions are as accurate as their formulas and their data. However, these things are still not complete. Warclema is a world that regularly deals with interactions with dimensions that the Spoilers lack data on, requiring them to adjust their predictions to account for whatever interdimensional interference Warclema is experiencing, particularly player input (because this is a videogame setting). They also have to deal with the fact that Warclema’s physical laws are not perfectly understood and that there are some specific situations where Warclema’s physics will break its own general rules (cheat codes).
They have some ways of getting around those problems. Their predictions are accurate enough that when things start to vary wildly from their predictions, they can usually track it down to the rogue element. They can then try to start understanding whatever the interference was so that they can account for it in their predictions moving forward. As for their incomplete knowledge of Warclema’s physics, they do work to solve that by documenting when things happen differently from their predictions so that they can analyze it and figure out what changes need to be made to their formulas.
One of the major inspirations for the Spoilers is actually various 4chan threads that I’ve seen screenshots of where anonymous users would post similar messages at almost the same time or plan amazing detective feats like tracking down where a single photo of someone torturing a cat or sticking their feet in lettuce was taken. It opened my mind to the idea of a meme-based hivemind.
Unlike Anonymous, the Spoilers put effort into acting like a hivemind. They see this as something amusing to do. They use their knowledge of the future to script interactions with non-Spoilers, and plan out moments of twin speak and general flashmob activities. They like to hand-off a conversation to another member who will keep their end of the conversation up seamlessly. They will stop mid-word and have another member nearby finish off without pause. They will talk simultaneously. They also like to freak people out by gathering at one place with chairs and popcorn, because everyone knows they know the future and expect that such a gathering is because something big is going to happen.
They also make use of a uniform that conceals their features. They first started to use it because the initial predictions were presented in a visual medium, and the use of the uniform allowed them to not be sure which of them were in a prediction, allowing those that wore the uniform to pick and choose which to be in. The uniform consists of a blue robe and a white mask with a smiley face drawn on in blue (taking inspiration from the Guy Fawks mask associated with Anonymous and V for Vendetta and also from the logo used by the Laughing Man from Ghost in the Shell). The mask has some technology for voice changing and receiving messages.
Non-Player Characters
Another key part of their characterization is that they are generally not allowed to use their knowledge of the future to directly shape events. They are not allowed to be the main characters of a story. This is a check placed upon their power after the Spoiler War and is meant to keep them from abusing their prophecies.
The basics of the agreement are…
These serve to prevent them from abusing their prophetic knowledge while still being able to provide services that make use of it, such as delivering items and messages the moment they’re ordered.

Faction Type: Technocratic Shadow Government
Location: Hidden research facilities scattered across ruined urban zones, underground vaults, and orbital remnants (space labs, satellites, etc.)
The Ministry is a fragmented remnant of the pre-Collapse global government—a technocratic cabal that once presided over military R&D, scientific advancement, and covert societal control. Though believed to be extinct by most of Fumō’s inhabitants, the Ministry survives in secret enclaves, continuing their research into Maturo Fusion, energy weapons, exo-armor, spaceflight, and biological containment protocols.
Where the Commonwealth seeks stability, the Ministry seeks dominion through knowledge, secrecy, and control.
The Ministry pioneered early iterations of Maturo-powered suits, intended originally for space exploration and battlefield superiority. The Iron Lady’s suit is rumored to be based on or stolen from early Ministry prototypes.
High-powered plasma lances, orbital pulse cannons, and portable anti-Vermin beam rifles—all designs that were never mass-produced, now scattered or lost. The Ministry continues to hoard these weapons in black vaults or test them on Vermin colonies in isolated zones.
Pre-Collapse, the Ministry maintained orbital research platforms and had active plans to terraform Mars using Maturo-based atmospheric seeding. Some orbital Ministry tech still exists—powerful, ancient, and possibly haunted by broken AIs.
They were among the first to encounter and attempt to contain the Vitality Virus. Their V-Breaker Nanites, Thermal Purifiers, and Sterile Zones were early failed attempts to contain the spread—now used in forbidden and highly unstable forms by certain survivors.
🧠 Philosophy “Survival belongs not to the strongest, but to the most prepared.” — Motto of the Ministry Core Directive The Ministry believes that technological control is the only hope for humanity’s rebirth. They see factions like the Ironclads and The Decayed as chaos incarnate, and even the Commonwealth as foolish idealists. Some Ministry scientists have modified themselves with cybernetics or early Vermin-resistant enhancements, becoming Transhumanic Overseers, emotionless operators who have exchanged their humanity for functional immortality.

Faction Type: Hyper-industrial Megacorp Turned Survivalist Technocracy
Headquarters: The Arctic Citadel – an enormous, partially-buried pre-Collapse bunker-city known as “The Vault of Glass”
Tec Corps was once the world’s leading contractor for advanced weapons manufacturing, AI development, and bunker megastructure construction. It was founded by the elusive Tec Max III, a genius billionaire descended from a dynasty of industrialists who profited from pre-apocalypse arms races.
When the Collapse loomed, Tec Corps didn’t try to stop it—they planned to outlive it.
They retreated to the Arctic and sealed away their best minds, war machines, and data caches within their “deep tech arks.” Now, generations later, they’ve re-emerged into the wasteland of Fumō, armed with towering mechs, experimental AI-command networks, and a clear directive:
“Survive. Dominate. Rebuild the world in our image.”
Tec Corps operates under the doctrine of Cold Supremacy:
This ideology is not enforced through cruelty—but through calculated utilitarianism.
The faction’s main base is a massive subglacial city, powered by geothermal Maturo cores. It is a labyrinth of: