
2026-03-10 18:51


Found a new artist through a random reblog, got a little headshot of Teak for fun

the artist is @farvann




Which Edition of D&D had the best design/artwork of a Magen?
First Edition
Fourth Edition
Fifth Edition
Fifth Edition Revised






Which Edition of D&D had the best design/artwork of an Iron Golem?
First Edition
Second Edition
Third Edition
Fourth Edition
Fifth Edition
Fifth Edition Revised
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Roula Khalaf, Editor of the FT, chooses her preferred articles for this weekly bulletin.
Undoubtedly, you are observing the havoc that generative AI is inflicting upon sectors employing individuals in conventional or informal attire. Media, financial, legal services, and software equities all sustained damage last week.
The market downturn that captured…

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[My first Numenera monster from Ninth World Bestiary 2. I have a big spreadsheet with Numenera monsters on it, and so will be randomizing most of the picks going forward. So we’re jumping around a lot. This is to avoid running out of steam while going through the first book when there’s so much cool stuff in other books, and to avoid front-loading alphabetically. There’s a reason my Swords and Wizardry conversions taper off at the letter G (I promise I will eventually do more Monstrosities monsters… some day).
Fantasy fiction in general is obsessed with ruins and lost civilizations, which I think dates back to the medieval European experience of feeling like it needed to somehow reassert the glory of Rome without understanding it. Tolkien brought the palimpsest nature of multiple bygone ages layered on top of each other: the elves were old when Numenor was young, and Numenor is the glory to look up to in the age of Gondor and Rohan. And then Legend of Zelda brought the killer robots. And because of all those killer robots lurking in ruins, I tend to think Zelda when I think Numenera.
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Redintegrad
CR 16 NE Construct
This enormous face is the size of a house, seemingly carved from ivory, crystal and stranger things. Patterns of pulsing light run in artistic ribbons and whorls across it. Its eyes are huge and red, and blaze with palpable rage.
The redintegrad are enormous artificial visages found in ancient ruins, buried beneath layers of earth and time. Their features are beautiful and stylized, and sages hypothesize that whatever culture or culture built them did so for the aesthetic sense as much as physical power. They may once have been even minded or even benevolent creatures, but all that is left of their original personalities is rage. Redintegrad prefer stasis—if disturbed, they become crazed engines of destruction, killing all life they can find until they are left alone to return to blissful dormancy.
Redintegrad are not subtle combatants. They charge into the thick of melee, crushing multiple foes at once with their bulk. Physical barriers do not stop them—redintegrads have no compunction about smashing through walls, and some even have torn tunnels through mountains in pursuit of a foe. Force barriers, on the other hand, induce a redintegrad to ignore an opponent. This is likely a remnant of their original purpose. If they cannot reach opponents, or if a single enemy is being particularly irritating, the redintegrad will fire a beam of force from one of its eyes. Creatures struck are trapped in a sphere of force, theoretically forever. The redintegrad can dismiss these spheres, but never do so unless under magical control. Redintegrad lairs are often “decorated” with bubbles filled with corpses, their occupants having died of suffocation, starvation or thirst years or centuries prior.
The uncounted eons of time experienced by a redintegrad have eroded the creatures’ minds, causing them to occasionally act in unpredictable ways. A particular creature or object may cause them to stop their attack to ruminate for a moment, and some triggers even cause them to return to dormancy. Each redintegrad has different stimuli that provoke these behaviors, and if the secrets of one of these is learned, it may become regional folklore, although over time, the specifics may change so it is no longer helpful advice. “Always wear a red headband when exploring caves, else you might attract the ire of the Big Giant Head”. Even when peaceful, redintegrads are not communicative unless magically controlled. They are not especially intelligent, but may remember details about the sites they once guarded and the civilizations that built them. The lair of a redintegrad is often rich in treasure—both the treasures of lost lands and the gear of victims trapped in sequestering spheres.
[[MORE]]Redintegrad CR 16
XP 76,800
NE Colossal construct
Init +4; Senses blindsense 120 ft., darkvision 60 ft., Perception +18
Defense
AC 30, touch 2, flat-footed 30 (-8 size, +28 natural)
hp 242 (25d10+105)
Fort +8, Ref +10, Will +12
DR 15/adamantine; Immune construct traits, force; SR 31
Offense
Speed 5 ft, fly 240 ft. (perfect)
Melee slam +29 (4d6+18)
Ranged sequester beam +17 touch (16d8 force plus bubble)
Space 30 ft.; Reach 20 ft.
Special Attacks trample (DC 34, 4d6+18)
Statistics
Str 34, Dex 11, Con -, Int 8, Wis 17, Cha 8
Base Atk +25; CMB +45 (+49 sunder); CMD 55
Feats Cleave, Great Cleave, Great Fortitude, Greater Sunder, Greater Vital Strike, Hover, Improved Initiative, Improved Sunder, Improved Vital Strike, Lightning Reflexes, Power Attack, Toughness, Vital Strike
Skills Fly +10, Perception +18
Languages one ancient
Ecology
Environment any land or underground
Organization solitary, pair or gallery (3-8)
Treasure standard
Special Abilities
Flight (Su) The flight of a redintegrad is supernatural in nature.
Sequester Beam (Su) As a standard action once every 1d4 rounds, a redintegrad can fire a beam of force up to 300 feet. Treat this as a ranged touch attack that deals 16d8 force damage. A creature struck by this beam must succeed a DC 22 Fortitude save or be trapped in a sphere of force. Treat this like a resilient sphere spell at CL 16th, except the sphere is permanent unless dispelled or destroyed, and impermeable to air. A redintegrad can dismiss one of its sequestering spheres as a standard action. The save DC is Constitution based.