#AlphaZero

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uplatz-blog
uplatz-blog

🏷 AI Models Explained – Reinforcement Learning – DQN, PPO, AlphaZero

Explore how Reinforcement Learning enables AI to learn optimal actions through rewards and experience, featuring powerful algorithms like DQN, PPO, and AlphaZero that drive intelligent decision-making systems.ALT

📖 What Is Reinforcement Learning (RL)?

Reinforcement Learning is an AI training method where models learn by interacting with their environment — receiving rewards or penalties based on their actions.
Instead of being told what to do, RL agents discover optimal strategies through trial and error, improving performance over time.

This makes RL ideal for complex decision-making tasks like robotics, gaming, autonomous driving, and dynamic resource allocation.

⚙️ How It Works

An RL system involves three key components:

  • Agent: The decision-maker (AI model).
  • Environment: The world the agent interacts with.
  • Reward Signal: Feedback that helps the agent learn what’s good or bad.

The agent observes the environment, takes an action, and receives a reward.
Over many iterations, it refines its policy — the strategy that maps observations to actions — to maximize long-term reward.

Popular algorithms like DQN (Deep Q-Network), PPO (Proximal Policy Optimization), and AlphaZero use deep learning to make this process scalable and efficient.

💡 Where It’s Used

🎮 Gaming:
AlphaZero mastered chess, Go, and shogi purely through self-play — without human data.

🚗 Autonomous Driving:
RL agents learn to make safe, adaptive driving decisions in simulated environments.

🤖 Robotics:
Used to teach robots tasks like grasping, navigation, or object manipulation.

📈 Finance:
Optimizing trading strategies and dynamic portfolio management based on feedback signals.

🌐 Operations & Networking:
Used in traffic control, server optimization, and energy management systems.

⚖️ Why It Matters

Reinforcement Learning represents true autonomous intelligence — systems that learn to act optimally through experience, not instruction.
It’s a core pillar of Artificial General Intelligence (AGI), powering breakthroughs in self-learning systems and adaptive decision-making.

🚀 Examples

🔹 DQN (Deep Q-Network):
Combines Q-learning with deep neural networks for playing Atari games at human-level performance.

🔹 PPO (Proximal Policy Optimization):
A stable and efficient RL algorithm used in OpenAI’s robotic and gaming experiments.

🔹 AlphaZero:
Developed by DeepMind, AlphaZero taught itself chess and Go, achieving superhuman skill purely through reinforcement learning.

🧠 Pro Tip

✅ Use RL for environments with clear feedback loops or dynamic decision-making.
❌ Avoid it for tasks with limited data or no measurable reward signal — supervised or unsupervised learning may fit better there.

🔍 Summary

Reinforcement Learning is the science of learning through interaction.
It enables AI to adapt, improve, and master complex real-world environments — from playing games to driving cars and controlling robots.

It’s not just AI that predicts — it learns to act.

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jcmarchi
jcmarchi

The Sequence Opinion #730: Reinforcement Learning: a Street-Smart Guide from Go Boards to GPT Alignment

New Post has been published on https://thedigitalinsider.com/the-sequence-opinion-730-reinforcement-learning-a-street-smart-guide-from-go-boards-to-gpt-alignment/

The Sequence Opinion #730: Reinforcement Learning: a Street-Smart Guide from Go Boards to GPT Alignment

The walkthrough the history of RL.

Reinforcement learning (RL) is the part of AI that learns by doing. Not from a teacher with answer keys (supervised learning), and not by free-associating the web (self-supervised pretraining), but by poking the world, seeing what happens, and tweaking itself to do better next time. Think of a curious agent in a loop:

  1. look at the world

  2. pick an action

  3. get a little pat on the back (or a slap on the wrist)

  4. update itself

  5. repeat forever

That’s RL. It’s simultaneously powerful and annoying: powerful because it can discover strategies nobody wrote down; annoying because it’s sample-hungry, finicky, and loves to “hack” whatever score you give it.

Below is a guided tour: where RL came from, the big algorithmic building blocks, the AlphaGo → AlphaZero → MuZero leap, the migration from games to reality, and how today’s frontier models use RL after pretraining (RLHF, RLAIF) to become useful and safe(-ish).

Origins: trial-and-error with a feedback loop

Early psychology noticed a simple rule: actions that lead to good outcomes get repeated. Control theory made it operational: if you can estimate how “good” a situation is, you can plan and optimize decisions over time. Computer science then wrapped this into the agent loop above and asked: how do we learn a good way to act when the world is messy, delayed, and sometimes random?

Two concepts emerged and never went away:

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professorgtnt
professorgtnt
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anselmolucio
anselmolucio

Pequeños y grandes pasos hacia el imperio de la inteligencia artificial

Fuente: Open Tech

Traducción de la infografía:

1943 – McCullock y Pitts publican un artículo titulado Un cálculo lógico de ideas inmanentes en la actividad nerviosa, en el que proponen las bases para las redes neuronales.

1950 – Turing publica Computing Machinery and Intelligence, proponiendo el Test de Turing como forma de medir la capacidad de una máquina.

1951 – Marvin Minsky y Dean…

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jcmarchi
jcmarchi

The Sequence Chat: Can AI Solve The Riemann Hypothesis? Some Ideas About the Progress and Limitations of AI in Science

New Post has been published on https://thedigitalinsider.com/the-sequence-chat-can-ai-solve-the-riemann-hypothesis-some-ideas-about-the-progress-and-limitations-of-ai-in-science/

The Sequence Chat: Can AI Solve The Riemann Hypothesis? Some Ideas About the Progress and Limitations of AI in Science

AI has proven that can help advance scientific fields but how far can that go and what are the pragmatic limitations?

Created Using Midjourney

The progress of AI across different scientific fields is astonishing. We have all been dazzled by the milestones achieved by models like AlphaZero in protein synthesis, as well as by models like AlphaProof, which achieved silver medal status in the International Math Olympiad. Similarly, there has been major progress in applying AI to other scientific areas, such as chemistry, physics, quantum computing, and many others. But how far can this go? Can AI help us solve some of the most difficult scientific mysteries and formulate new theories to advance various fields? Can AI solve mathematical mysteries like the Riemann Hypothesis or formulate groundbreaking theories like the theory of general relativity?

This essay explores the unique nature of scientific problems such as the Riemann Hypothesis, contrasts them with the current state of AI, and examines the potential and limitations of AI in various scientific domains.

The Riemann Hypothesis: A Unique Scientific Challenge

The Riemann Hypothesis, proposed by Bernhard Riemann in 1859, is one of the most famous unsolved problems in mathematics. It states that all non-trivial zeros of the Riemann zeta function have a real part equal to ½. This conjecture has profound implications for our understanding of prime number distribution and has resisted proof for over 165 years despite intense efforts by mathematicians worldwide.

The unique nature of the Riemann Hypothesis lies in its combination of simplicity in statement and complexity in proof. It requires deep insights into number theory, complex analysis, and potentially other areas of mathematics that may not yet be fully developed. This characteristic makes it an excellent test case for evaluating the potential of AI in creating new scientific knowledge.

Current State of AI in Mathematical Problem Solving

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lifetechweb
lifetechweb

IA na Olimpíada Internacional de Matemática: como AlphaProof e AlphaGeometry 2 alcançaram o padrão de medalha de prata

O raciocínio matemático é um aspecto vital das habilidades cognitivas humanas, impulsionando o progresso em descobertas científicas e desenvolvimentos tecnológicos. À medida que nos esforçamos para desenvolver inteligência artificial geral que corresponda à cognição humana, equipar a IA com capacidades avançadas de raciocínio matemático é essencial. Embora os sistemas de IA atuais possam lidar…


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zzedar2
zzedar2

A decade ago, AlphaZero would have been an SCP. A computer that can study any board game and within a day play it with superhuman skill? Totally an SCP.

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dat-physics-gal
dat-physics-gal

How computers play Chess

I just watched this video and it got me thinking on chess AI.

For those unfamiliar, chess AI will evaluate possible future positions of the current board, then evaluate which of them are most desirable, and then it’ll play the moves to get it there.

If a future branch for example has a lot of good but also a couple really bad boards, it’ll go with a safer branch instead. It always plays the move that maximizes it’s future state. Once it finds a forced checkmate sequence, of course it will follow that branch until it’s opponent is defeated.

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However, back when chess AI was in it’s infancy and just did this, humans could still beat it for a while. The positions in the future were evaluated on if there was a forced checkmate sequence as well as material points. Different chess pieces are worth different so called material points, and by evaluating future boards on material point advantage, the AI could take all it’s opponents options and eventually win that way. But humans still sometimes won. Why?

Well, they understood something that the AI didn’t, but they couldn’t formulate what exactly that was.

So the solution: Make an AI that emulates humans.

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The second generation of chess AI then proceeded to use a combination of the brute force “look for a forced checkmate sequence and material advantage“ approach, but mixed it with emulating actual human played games too, emulating the winning side, of course.

This made the AI much better at openings and endgames. And the mid-game was already it’s strong suit, no human is better at tactics than an AI that can calculate into the future that far.

After that advancement, AI completely outpaced humans. No human alive can beat such an AI anymore, and those are used to evaluate positions of human games. The most prevalent and powerful of that type of AI is called StockFish, and it has gone through countless iterations, each one improving further and further away from the human skill-cap.

But a problem remains: The developers have no real idea what it is we humans understand better, that enabled us to beat the first generation of chess AI.

They knew it was some “positional advantage“ but had no way of quantifying that, no way of making the AI understand that. Except by letting it emulate humans, who do understand and utilize that concept.

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And then this AI from the video i linked came on to the scene, AlphaZero is it’s name. And from how it plays, i think it’s creators have finally found what humans did differently that allowed them to best 1st generation AI. I believe it simply changed the way it evaluates/rates how good future boards are!

And the measure it rates them by is the amount of possible legal moves the AI will have at that future board vs. the amount of possible moves their opponent will have.

The extreme case is a forced checkmate sequence: The enemy has no moves except those that lead to the king being unable to move, as well as attacked.

A checkmate.

So first of all, if AlphaZero evaluates future positions like that, it doesn’t have to make an exception for forced checkmate sequences. Those just happen to be favored naturally. No if-case needed. And also no more evaluation based on material points.

This enables the AI to apply pressure on it’s opponent, because pressure means less possibilities for them, more for the AI.

Many things GothamChess said in the video point to this being the case:

  • it likes long bishop diagonals

  • it likes it’s own king to be mobile

  • it doesn’t care about sacrificing pawns, and will gladly do so

  • it closes down positions, but usually on the enemy side

The first two points are simple to understand if it evaluates future boards on how mobile it’s pieces are supposed to be.

The third also makes sense, as pawns are just in the way of it’s own piece moves. A pawn can only move one square, a piece in way more ways. So it’ll gladly sacrifice a pawn just to make it’s own pieces able to move more freely.

The fourth point can be understood as minimizing the enemy movement options.

This way of evaluation allows AlphaZero to incorporate things like trapping pieces and developing moves into it’s natural behavior. Developing moves were previously relegated to emulating human openings, but that was because the material point evaluation didn’t account for them. They don’t have to be handled like that anymore, possible move evaluation naturally leads to the chess AI playing developing moves.

So yeah, that’s the next generation of chess AI. The kind that evaluates boards not on material points, but on movement options.

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pavel-nosok
pavel-nosok

DeepMind unveils first AI to discover faster matrix multiplication algorithms

DeepMind unveils first AI to discover faster matrix multiplication algorithms

Today, DeepMind unveiled AlphaTensor, the “first artificial intelligence system” to shed light on a 50-year-old open question in mathematics.Read More


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hyperrealiti
hyperrealiti
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scienza-magia
scienza-magia

La super intelligenza artificiale supererà quella umana

La super intelligenza artificiale supererà quella umana

A che punto siamo con l’intelligenza artificiale generale? Potrebbero mancare pochi anni o non essere nemmeno all'orizzonte: perché prima di tutto bisogna capire di che cosa parliamo, quando parliamo di Agi. “Arriverà tra noi in tempi molto rapidi e poi dovremo capire che cosa possiamo fare. Sempre che si possa fare qualcosa”. Il soggetto di questa frase è la superintelligenza artificiale, mentre le funeste previsioni sul suo impatto – come forse avrete immaginato – appartengono al solito Elon Musk, uno che non si è mai tirato indietro quando c’è da prefigurare l’imminente avvento di una Ai in stile Skynet capace di mettere a rischio l’umanità.
Questa volta, però, qualcuno ha deciso di mettere mano alla tastiera e rispondere alle esternazioni del fondatore di Tesla e SpaceX: “Elon Musk non sa di cosa parla quando parla di Ai”, ha scritto su Twitter Jerome Pesenti, uno dei massimi esperti mondiali di intelligenza artificiale oggi a capo del dipartimento Ai di Facebook. “Non esiste nulla di simile alla Agi e non siamo neanche lontanamente vicini a raggiungere l’intelligenza umana” (Elon Musk ha replicato: “Facebook fa schifo”).
Chi ha ragione? Siamo davvero a pochi anni di distanza da un’intelligenza artificiale di livello umano oppure non è nemmeno ancora in vista? A dare retta ai pesi massimi del deep learning (il sistema algoritmico oggi sinonimo di Ai) ha ragione Pesenti:

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scienza-magia
scienza-magia

L'intelligenza artificiale che risolve i problemi giocando

L'intelligenza artificiale che risolve i problemi giocando

DeepMind ha creato l’intelligenza artificiale MuZero che risolve i problemi come gli essere umani. Invece di conoscere approfonditamente l’ambiente in cui opera, MuZero si concentra sugli elementi più semplici per ottenere la soluzione del problema. Serve un ombrello per non bagnarsi e non importa sapere come funziona la pioggia. L’agilità di MuZero le potrebbe permettere di vivere anche in uno smartphone.
DeepMind di Google ha pubblicato una ricerca sulla nuova intelligenza artificiale MuZero, in grado di apprendere i giochi che le vengono messi di fronte imparando le loro regole e senza conoscerle prima, come un essere umano.La ricerca è stata pubblicata su Nature a dicembre 2020, ma esiste nella sua versione pre-print già dall’anno prima. A differenza di altre IA sviluppate da DeepMind, MuZero non ha bisogno di essere foraggiata con milioni di partite giocate da essere umani, ma impara dalle regole del gioco, una mossa alla volta, ed è premiata con delle ricompense. In realtà, il modello usato da MuZero è un po’ più complesso di questa spiegazione, ma è servita per rompere il ghiaccio.
Non ci chiediamo perché piove: prendiamo l'ombrello per non bagnarci
L’essere umano è in grado di pianificare le sue azioni e risolvere problemi anche senza la necessità di comprendere completamente l’ambiente che genera i problemi o nel quale troverà le soluzioni.
DeepMind usa un esempio azzeccato per descriverlo: se vediamo formarsi delle nuvole scure, potremmo prevedere che pioverà e

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trituenhantaoio
trituenhantaoio

Các cao thủ cờ cho comment nào 😜
#trituenhantaoio #alphazero #program #deepmind #self #learn #play #exellence #chess #go #shogi
https://www.instagram.com/p/CE-idfUp4SQ/?igshid=myzhwwo5s7ru

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stailechess
stailechess

🙂 #WeekendChessGames
Artificial Intelligence Game

#AlphaZero ⭐Black Game122 in E20
#QGD Ragozin Nimzo-Indian VS
#Stockfish

#NowIKnowAndYouShouldTooMaybe 😉

#SCAnalysisPGN:
https://youtu.be/vqX0gjbunwQ
https://www.instagram.com/p/CDikZh6h_Z3/?igshid=smb97b6qfn3u

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stailechess
stailechess

8 #WeekendChessGames 🙂
AlphaZero #ArtificialIntelligenceGames

Artificial Intelligence #AlphaZero Black Lost Game8 in B78
#Sicilian dragon Yugoslav #Stockfish

#NowIKnowAndYouShouldTooMaybe 😉
@StalChess

Analysis PGN:
https://youtu.be/4SftyhUPi7U
https://www.instagram.com/p/CC0OKWGBiLe/?igshid=ftgv03ajuact

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stailechess
stailechess

7 #WeekendChessGames 🙂
AlphaZero #ArtificialIntelligenceGames

Artificial Intelligence #AlphaZero Black Lost Game7 in B89
#Sicilian Velimirovic #Stockfish

#NowIKnowAndYouShouldTooMaybe 😉
@StalChess

Analysis PGN:
https://youtu.be/PMSwHuxJ4nI
https://www.instagram.com/p/CC0L-JNBvDC/?igshid=eg5ou85uq1jy

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stailechess
stailechess

2 #WeekendChessGames 🙂
AlphaZero #ArtificialIntelligenceGames

Artificial Intelligence #AlphaZero Black Game2 in B67
#Sicilian Richter Rauzer #Stockfish

#NowIKnowAndYouShouldTooMaybe 😉
@StalChess Analysis PGN:
https://youtu.be/On7uQgIBDlg
https://www.instagram.com/p/CCxuyGnBx4v/?igshid=d0q6pwrxudbo

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stailechess
stailechess

1 #WeekendChessGames 🙂
AlphaZero #ArtificialIntelligenceGames

Artificial Intelligence #AlphaZero Black Game1 in D39
#QGD Ragozin Vienna VS #Stockfish

#NowIKnowAndYouShouldTooMaybe 😉
@StalChess Analysis PGN:
https://youtu.be/47KNi1-Ypxs

https://www.instagram.com/p/CCxtrG3h_OP/?igshid=15v75ufrugueq

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stailechess
stailechess

Artificial Intelligence
#AlphaZero White Win Game109 in
C11 Boleslavsky #French VS
#Stockfish PGN

Analysis:
https://youtu.be/hl-5kKlG-7I
https://www.instagram.com/p/CBccguZnQlE/?igshid=v4rrxy7jdcg6

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jeronimoperez
jeronimoperez

Muzero, la evolución de AlphaZero: Inteligencia Artificial que aprende sin saber las reglas

Muzero, la evolución de AlphaZero: Inteligencia Artificial que aprende sin saber las reglas

El año pasado vimos cómo DeepMind, de la empresa matriz de Google, Alphabet, detalló AlphaZero, un sistema de inteligencia artificial que podría enseñarse a sí mismo a dominar el juego del ajedrez, una variante japonesa de ajedrez llamada shogi y el juego de mesa chino Go. Venció a los campeones mundiales y protagonizó cientos de portadas de revistas en todo el mundo con el titular «la máquina…

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