Mistakes Are the Plot
Creating a plot from scratch is challenging. The traditional method is to focus on the structure, such as the three-act play, the heroic journey, Freytag’s pyramid, or the twist. One could also intentionally create a situation that is loaded with drama, intrigue, or obstacles for the characters to overcome. An author could even withhold information or details to add mystery.
While those are important, I focus on mistakes. Before I continue, I need to define the term “mistake” within the context of this article. A mistake is something that a character does while knowing there could be consequences.
An example would be riding a bicycle without a helmet. In real life, such events occur all the time without incident, but on rare occasions, a crash occurs, and the injuries are far worse than they could have been. The appeal to the reader is that we have all pushed our luck and faced the consequences.
Mistakes have a sneaky appeal. We do all kinds of things we know we shouldn’t be doing. Yet, seeing somebody else commit a mistake sticks in the back of a reader’s mind. “Hmm, Bob did not wear a helmet. I wonder why?”
What if the collision had not taken place? IE, the character did not put on their helmet and had a pleasant ride? The result would not be exciting, but it did keep the reader interested, and that’s the point.
Now, wait, other things can happen on a bike ride. Bob could meet another rider, find $100, or get chased by a mountain lion. None of this has anything to do with the helmet. (PS, if you know a bike trail with $100 bills sprinkled around, please let me know.) The thing is, Bob does not learn a lesson from a pleasant ride or by not making a mistake.
What about foreshadowing? Is this not the same thing? This is a related term, but foreshadowing implies impending doom. For example, riding a bike on an icy road can only end in a broken leg. Meaning, it would read out of place if the rider did not crash. Riding without a helmet is a managed risk, and the win comes from the freedom of the wind blowing against the character’s head.
Mistakes are an excellent character-building (growth) tool. “Bob, I told you so. Next time, wear a helmet.” A reader can visualize themselves making that same mistake and getting yelled at, which further pulls them into the story. Then, as the rider recovers, the reader relates to the healing process, which pulls them in even further. This growth is a great plot tool because I like to leave my character in a better place than on the first page. I think readers really relate to this.
Mistakes come in all sizes with all kinds of consequences. Even a simple mistake, like a character forgetting another character’s name, can be a good hook. Such events make the character seem real. (They are human.) On the other hand, a flawless character is not relatable or fun. Superman flying through the air to lift a building? Pass.
I built a big part of my second book based on a single mistake. During an FBI investigation, the agent mistakenly believed a telephone directory was a list of FBI moles. This led to a major subplot and pushed the main plot forward. And boy, did the agent look dumbfounded when they realized their error. Good hook.
Some examples of mistakes are misidentification, not thinking something through, missing when someone is obviously tricking you, and not doing any research.
A bad mistake makes the character look stupid. Even a villain must be above board. The reason is that readers are sophisticated, meaning that they like quality entertainment. By making my character stupid, I am treating my reader the same way, which is a formula for disaster. Plus, there are ethical concerns (bad reviews), such as casting a negative spin on a character who happens to be of a specific gender, race, or creed.
My main advice in this area is to avoid obvious mistakes. “It’s dark out, let’s see if we can find Bob. Hey, where is my flashlight? Oops.” This reads like a children’s book.
As a final thought, let’s examine a mistake in two famous movies. In Star Wars, Princess Leia explains, “They let us go; they are tracking us.” This mistake nearly led to the destruction of the resistance, but what a comeback! In Raiders of the Lost Ark, Indiana Jones did not estimate the weight correctly and was nearly crushed by a boulder, but what an epic scene to mitigate the mistake.
The whole point of a mistake is to react, learn, and grow, which is the definition of a plot. In life, we learn more from our mistakes than from our successes. So, I have learned that the best plots have the best mistakes. Does this article have a fantastic mistake? Umm, I hope not.
You’re the best -Bill
February 28, 2026
Hey, book lovers, I published five. Please check them out:
Interviewing Immortality. A dramatic first-person psychological thriller that weaves a tale of intrigue, suspense, and self-confrontation.
Pushed to the Edge of Survival. A drama, romance, and science fiction story about two unlikely people surviving a shipwreck and living with the consequences.
Cable Ties. A slow-burning political thriller that reflects the realities of modern intelligence, law enforcement, department cooperation, and international politics.
Saving Immortality. Continuing in the first-person psychological thriller genre, James Kimble searches for his former captor to answer his life’s questions.
Pushed to the Edge of Existence. Just when Kim, Gabe, and Emma’s lives start returning to normal, a mysterious government organization orders them to use their telepathic abilities, and then they travel to an alien planet.
These books are available in softcover and in eBook format.






