La chute de l’ange décrit la rébellion et l’expulsion du ciel d’un être céleste, abordée dans l’Apocalypse (chapitre 12). Elle soulève des questions sur le libre arbitre, la rébellion, et la nature du bien et du mal. Cette thématique explore les émotions de rébellion, désillusion et tragédie à travers un personnage en quête de rédemption.
Rezension: “Star Wars - Die Hohe Republik: Trotzt dem Sturm”
Rezension: “Star Wars - Die Hohe Republik: Trotzt dem Sturm”
Ein weiterer Roman aus der dritten Phase der Hohen Republik.
Inhalt (Klappentext)
Im Auge des Sturms ist man nirgends sicher … Nach der schockierenden Zerstörung der Starlight Station durch die Nihil herrscht Chaos in der Galaktischen Re… … weiterlesen
My project is now in its second week of prototyping. I have received feedback from our project partner, Diversity Works NZ, as well as from my stream leader and peers that have helped me think deeper about my topic. Some to take note of are:
The idea of creating a movement outside of and against a system that eventually affects the original system
My initial idea was to design a video game convention that would encourage large video game companies (AAA companies ie. Ubisoft, EA, Nintendo) to recognize and hire more queer talents to increase the overall diversity and inclusivity within the video game industry. There is a sizable queer population within the video game industry, however most exist in the indie games sector (aka; independent creators or small to medium-sized companies), and my main objective was to bridge the gap between indie and AAA companies in order to create a more accessible pathway for queer talents to enter large video game companies.
However, because there’s already a large population of queer game developers, designers, artists, voice actors, etc. within the indie gaming industry, why should they have to abandon a community that has been crafted to let them thrive, to move into a larger company that shut them out in the first place? I found this an interesting take, and reminded me of a quote from the first Diversity Works NZ presentation from this semester, which is “From fitting people to the workplace to designing workplaces that fit people”.
This made me consider whether I should focus on the larger video game industry, or on the indie game industry. As I am focusing on New Zealand’s video game industry, narrowing my focus down to its indie gaming industry seems more restricting. However, I also believe that it can lead to shedding light onto subtopics that haven’t been discussed before, ie. New Zealand indigeneity in relation to queer livelihood. This is something I will take some more time to ponder as I work throughout the week.
Diversity, Inclusivity, but where is the Equitability?
Another significant piece of feedback I received was the lack of evidence for an equitable design. I have been focusing too much on the Diversity and Inclusion aspects of the project, that I haven’t thought much about the logistics of the design. How much does it cost? How will people get to the venue? Is it accessible for those with physical or mental disabilities? Who are you partnering with? I have been thinking too much about how this design will affect wider society instead of the smaller group of people who will be attending it, thus I will start thinking about these questions to ensure that I am capturing every aspect of a DEI design.
Digestibility
While not an actual piece of feedback I received, I realized that not everyone will be well-versed in the video game industry. While I am creating an event for mainly young queer video game developers, artists, gamers etc., it could still attract anyone who could be interested in learning more about it. Thus, I will have to ensure the event isn’t exclusionary towards newcomers, and that information is easily digestible and accessible.
Tools
I haven’t used any significant tools at the moment, however I am aiming to begin sketching some ideas, such as a logo, website sketches and wireframing, a poster, etc. I will be using paper and pens for basic sketching, however for more detailed or complex ideas, I will be using the drawing software Procreate, as it is a powerful tool used for illustration and ideation. A downside of this app is that it works with pixels and not vectors, unlike Adobe Illustrator, which can become a problem if I get sizes wrong and have to resize.
Challenges
My current challenges for this project and my proposed solutions for them are as follows:
Sketching some ideas
Ensuring that I use the right sizing to avoid pixelation
Thinking more about how to make my design more equitable
Concluding Thoughts
A positive I am very appreciative of is the feedback I received from our leaders and peers this week. I think that it offered necessary and helpful advice which will in turn help me create a more in-depth design. A negative I have come across with this project this week is the newfound question of how to make my design more equitable. However, this can be mitigated by brainstorming more ideas and asking for more feedback.
Next Steps
Initial prototypal sketches
Thinking more about equitability in the workplace
References
Diversity Works NZ Introductory Presentation (on Canvas)
An Tendre, 7 Mélodie délicate et envoûtante, flotter dans les airs, captive les sens par une beauté réelle. Avec chaque note, VOIxR, un ensemble vocal envoûtant, tisse une tapisserie d’Harmonie qui transporte le spectateur vers des contrées lointaines et convoquent de profondes émotions.
On Melancholy Hill (the only real/traditional gorillaz music video for this phase)
Bonus Storyboard for Rhinestone Eyes
Bonus bonus Do Ya Thing 2012 (the fall came out in 2010 so ig it would be technically that but here it is. it’s a collab with James Murphy and André 3000 and its kind of a commercial for converse shoes. People really like this song tho so check it out)
Posted @withregram • @russelllegionbranch Phase 3 is open…. Pool table has reopened…… inside and outside seating. No seating limits…. Welcome back to the Legion everyone is welcome
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