#WorldGen

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feedthemods
feedthemods

Underwater Village Mod (1.21.4, 1.21.1) | Water Village Type structures

Imagine the thrill of discovering ancient, waterlogged civilizations hidden deep within Minecraft’s oceans; the Underwater Village Mod transforms those lonely depths into vibrant, mysterious landscapes brimming with over a dozen new vanilla-friendly structures, from grand, submerged village-style architecture to cryptic hidden dungeons packed with mobs and tempting loot, making every ocean exploration an artistic odyssey and breathing fresh sea air into your beloved blocky world, perfectly blending into your existing game without feeling out of place and promising even more wonders with future updates. It’s more than just a mod, it’s an invitation to explore a beautiful new chapter in your Minecraft saga, fostering a deeper connection to the game’s watery frontiers.

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feedthemods
feedthemods

ChoiceTheorem’s Overhauled Village | New Villages/Outposts

Imagine stepping into a Minecraft world where every village tells a unique story, where ancient Japanese mountain hamlets nestle amongst peaks and whimsical mushroom villages sprout from vibrant fields. ChoiceTheorem’s Overhauled Village Mod (CTOV) isn’t just an add-on; it’s a doorway to unparalleled creativity, offering 23 distinct village variants and 14 challenging pillager outposts. This mod profoundly transforms your exploration experience, inviting you to wander through Christmas-themed towns, investigate fortified swamps, or stumble upon hidden jungle treehouses. It’s about more than just new structures; it’s about the feeling of genuine discovery, the thrill of stumbling upon a handcrafted world, and the sheer joy of seeing Minecraft’s landscapes imbued with artistic wonder. Dive into a game where every path leads to a new visual masterpiece and every horizon promises an unexpected adventure. Whether you’re a builder, an explorer, or simply someone who appreciates beauty, CTOV will inspire you to see familiar biomes in a completely new light, fostering a deeper connection with the world around you.

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feedthemods
feedthemods

Goblin Traders Mod (1.20.6) | Littel Traders with OP Trades

Imagine venturing deep into a Minecraft cave, not for diamonds, but for whispers of a hidden merchant, a goblin trader offering secrets far more valuable than any ore. This isn’t just about faster progress; it’s about shifting the very feel of your adventure. The Goblin Traders mod introduces these quirky, elusive beings, each encounter a roll of the dice, a chance to snag truly game-changing items that would otherwise take ages to acquire. Whether it’s the Overworld’s crafty cave dwellers with their random, rare overworld goods or the fiery Vein Goblin in the Nether, specializing in those hard-to-get Nether resources, every trade feels like discovering a lost artifact. It’s about infusing your gameplay with serendipitous moments, making exploration more rewarding, and adding a layer of thrilling unpredictability. Picture yourself exchanging some humble item for something legendary, pushing your builds and survival further than you ever thought possible. This mod doesnt just add mobs; it adds wonder, opportunity, and a tangible sense of progression that feels truly earned, yet surprisingly swift. Its a creative twist on the standard grind, turning routine into an exciting treasure hunt, perfect for anyone looking to reignite their passion for Minecrafts endless possibilities and make every session feel like a grand new discovery.

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dwarfbehavior
dwarfbehavior

I’m not going to mess with too many settings here, but I do have a few parameters I’m interested in.

More lore!

More violence!

More fortress destroyers!

Less digging between cavern layers please god! Also, more maze-like caverns sound cool (and are satisfying to mine out).

Sounds interesting!

Here’s hoping this provides enough surviving civilizations in year 250 while also giving me a few to read about the rise and fall of.

Ngutegsil, “The Cyclopean Planes” is born!

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kattackatack
kattackatack

shoutout to that time I was testing the vanilla imitation multi noise worldgen that someone made to emulate vanilla generation and i was flying around thinking “hm, idk this just doesn’t feel like vanilla” only to realize that I didn’t install it properly and it actually was just vanilla and i’m stupid

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lynnbecks-gaming-sideblog
lynnbecks-gaming-sideblog

Found this weird floating mountain-spire-thing while testing my mod.

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lynnbecks-gaming-sideblog
lynnbecks-gaming-sideblog

In today’s episode of “weird mod-testing worldgen stuff”: The Mystery of the Hollow Moon-Mountain!

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lynnbecks-gaming-sideblog
lynnbecks-gaming-sideblog

Mcreator’s worldgen being funky again.

Also it’s really frustrating that it does all this cool stuff but doesn’t spawn any of my custom biomes >:(

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greenterracotta
greenterracotta

Ferrum, a magnetic iron rich planet filled with decommissioned ships and the trash from a previous planet-faring civilization.

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krissiefox
krissiefox

Something I found in my Minecraft Java 1.12.2 survival world. A woodland mansion embedded inside a mountain. The interior is mostly unchanged except that on the second floor there’s a bunch of terrain chunks sticking through the ceiling and a waterfall in one section. What’s particularly disastrous about this generation, though, is that if you come here without fire tick turned off the mansion is eventually engulfed in flames due to a little lava source block touching it on the first floor.

If you’d like to check it out for yourself the world seed is -155803229388566

When you spawn, do /gamerule doFireTick false, (unless you want to watch the whole thing burn which is quite a spectacle)  switch to creative (because you’ll end up underground and need to dig up a few blocks) and then  teleport to 12972 63 -25043

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terrabound-adventures
terrabound-adventures

The left ocean in our discord’s multiplayer Journey mode world is kinda…funky


Like I almost drowned exploring that but it was so worth it

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cubicstarlight
cubicstarlight

i forgot to post this here! this is the biggest ravine i have ever found, it appeared in one of my new worlds that i was exploring.

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rh2log
rh2log

Using the dot product to isolate the tops of convex hulls as lake surfaces.

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slushblock
slushblock

Found this on a throwaway world I’d made to grab energy cells from. For a naturally genned landscape curiosity I find it surprisingly attractive.

Sadly, I didn’t keep it since about 90% of the surface jungle was cannibalized by Corruption, which I’d really just rather not deal with.

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thephagecreatorofworlds-blog
thephagecreatorofworlds-blog

Forgot the picture.

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thephagecreatorofworlds-blog
thephagecreatorofworlds-blog

Roads

Roads are in the engine now. Still need to switch the colors back to match the muted tones instead of these glaring test colors. Cities, towns, roads and ports will now spawn in and populate the world. Total time for world generation: less than 45 seconds.

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thephagecreatorofworlds-blog
thephagecreatorofworlds-blog

Much better. Rivers now flow the way they should across the landscape.

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ladymachina
ladymachina

Hmm, there’s seem to be a problem with spawning spiky bushes during world generation - there are none on the entire map. Well, at least the world DID generate unlike a lot of previous attempts…
Still shuffling through the mods to improve the pack. Current count: 115 including a few characters.

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warchirf
warchirf

Stars Wiout Number RPG - Planet #3

Zmrazeni Koule Blbost (Zmrazení míč sraček)  [0304]

Society and History

Reason For colony

Invasion Force - the defeated people were crushed under the boot of an ancient theocratic government. But the force was abandoned

Initial Culture

Czech/Slav

Initial Government

Theocracy - these people were guided by their priesthood and upon the abandonment, the priests became their voices of reason.

Social Trait

Suspicious - the force began to feel the strain of abandonment and began questioning their theocrats and their ‘word’.

Conflict, Pre-Scream

Freedom: the priest class and officers of the Force took up residence in the conquered lands and declared themselves owners of the land. The grunts were made to work the land to maintain their fledgling existence. Over the years, the ruling class declared that once their society was sufficient, they would pass the land onto them. With tensions running high, the ruling class further restricted freedoms, taking more from the land and what the grunts can produce. But when word spoke up, it was quickly quelled as rewards were given to those who support their rulers.

Evolve Government Post-Scream

Feudalism - the scream did not affect this colony as much as others as this colony were not large enough. However society continued to form ruler and servant style factions and soon the theocracy broke into many regional hierarchs, each of whom maintained feudal rights over their serfs.

[Further Conflict]

Freedom: generations after the Scream, society formed rigid castes systems where the downtrodden had no social mobility and remained on working the last as their forbears had previously. Many serfs performed minor acts of protest to this regime but failed to cause much unrest due to fear of repercussions. However a new faith, uncovered in the Psionics Academy thought destroyed by the legendary invasion, emerged as psionics rallied their people and in acts of faith began to fight back against their feudal lords.

[Further Government Evolution]

Autocracy: the serf uprising rallied to a powerful psychic who over through their ancient theocrats whose faith has long been forgotten as their home world eons ago. The bloody war resulted in a devastated populace but a unified people ruled by the psychic and the heirs. To maintain equality, the autocratic government has an extensive police force and commissariat. The military abides by the peoples commissar or risk execution.