#VideoGames

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siiva-bangers
siiva-bangers

…by TimmyTurnersGrandDad

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gamenewsnet
gamenewsnet

Atmosfar: Skyborne exploration adventure lifts off into Steam Early Access in Q2 2026
Read the full article here: https://ift.tt/vJLf3oW
More at Game-News.co.uk

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gamenewsnet
gamenewsnet

WILL: Follow The Light – narrative adventure set for April 28 launch
Read the full article here: https://ift.tt/aYbZBjV
More at Game-News.co.uk

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gamenewsnet
gamenewsnet

Luminas: Parasite Reign – SOTO Game Studio announces 3D horde survivor roguelite
Read the full article here: https://ift.tt/SevwMOT
More at Game-News.co.uk

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comicsxmanga
comicsxmanga

I made a special Life Is Strange comic to celebrate the up coming release of the new game. Written by me illustrated by Artgasmik.

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diujosfavoritos
diujosfavoritos
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gamenewsclub
gamenewsclub

Sena, Xenoblade

📰 Image sourced from the Nintendo Today App

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dualisticunity
dualisticunity

Why Video Games Matter More Than We Think - Dualistic Unity

A difficult level rarely leads someone to question their identity or worth. It’s just another challenge to explore. What changes when problems are seen that way?

https://dualisticunity.com/why-video-games-matter-more-than-we-think/

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mithriemenethil
mithriemenethil

Metal Gear Solid Master Collection Vol 1 Higher Resolutions Released

Higher resolution options have been added to the Metal Gear Solid Master Collection Vol 1. I also discuss the high end PC features of Crimson Desert, and a remaster of the Final Fantasy 13 trilogy has potentially been teased.

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cheesypaninie
cheesypaninie

Embracing video games

Whenever I think about what kind of content I want to make for YouTube, I always envision it as something that revolved around video games. It just feels more fun for me that way and it gives me a reason to pour hours into a hobby that now drives me with unnecessary guilt now that I’m an adult that needs to earn money to survive. It’s not always, but often enough I feel like I’m wasting time when I play a game or even just when I relax and watch a series on my own. I feel like this activity needs to be with other people, otherwise it’s just me doing something by myself, not improving relationships with others or being productive with anything. It’s a very toxic mindset, but it’s one that unfortunately develops when you’re too worried about making money, appearing competent, or gaining others’ approval.

I do still try and give myself some time to unwind, but there’s a struggle there that really shouldn’t be there. I shouldn’t have to feel like I don’t deserve to relax after a hard day’s work but I do.

Since most of my work revolves around drawing, I find solace in having a video playing on the background while I draw. It puts me in my flow state and allows me to work while enjoying other people’s content. I think nowadays, many people are the same. I like to watch videos about mental health, true crime, and video games I’m likely to never play. When I think about those times where my mind rebels and refuses to work, and only does after I put music or a video on, I think about how this experience is not uniquely my own. Lots of people are like that nowadays, especially since a lot of people work from home now. And I think about those people who may be curious about a game but has no interest or time to play them because they’re busy working and being an adult. For most of these people, myself included, video games are vacations.

Many people like to make travel vlogs and people who watch them live vicariously through them. It gives them ideas of where they’d want to go to when live gives them a chance to, or just gives them the fantasy of travel when they can’t. Despite my desire to make video game-related content, part of me feels like it’s a childish to do so– like I should make content that’s more useful to other people. However, when I think about how it grants the audience a view of the experience through someone else’s eyes like a travel vlog does, it really puts things into perspective. Not everyone has time to play video games, and some people also want to connect to others through video games. It’s not a meaningless endeavor. It only becomes meaningless to those who aren’t interested in the topic and to the those who refuse to embrace their love for video games.

This year, I want to stop trying to be a “proper adult” and just embrace what I want to do.

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sapphos-daydreams
sapphos-daydreams

Game: *this fight is designed for you to use block and parry to defeat the opponent*

Me: Huh.. what’s that?

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ashrahcoliary
ashrahcoliary

Relaxing by the river 😌

Screenshot of Ashrah in Where Winds Meet, seen from the back, sitting cross-legged in front of a river that runs between Kaifeng.ALT

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imperotenebre
imperotenebre

Monster Hunter Stories 3 Twisted Reflection PS5 gameplay 4K - prime impr…

Un vero capolavoro

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techglimmer555
techglimmer555

DeepMind’s Genie 3 + SIMA 2, Google Cloud, and real studios like Capcom and PlayStation already onboard – the AI game dev future is arriving faster than you think.

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foxtation
foxtation
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henryashtran
henryashtran

Peaked

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imperotenebre
imperotenebre

1348 Ex Voto PS5 gameplay 4K - prime impressioni

Un diamante grezzo, molto grezzo

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ashrahcoliary
ashrahcoliary

Climbing all the way to the highest point in Kaifeng to take a screenshot… and unlocked a trophy by accident! 😂💜

Aerial screenshot of Ashrah in Where Winds Meet, balancing on one foot atop a small tower atop the tallest building in the city, as the city itself stretches out below her.ALT
Screenshot as the trophy "King of the Stage" is unlocked.
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ktomgblog
ktomgblog

March 2026: Caldera Update Adds Completion Tracking

After a year+ of development, I’m excited to announce the Caldera Update for KTOMG!

Why Caldera? Pelegiad stood for playthrough tracking. Completion tracking starts with C. Caldera starts with C, duh!

Ah, Caldera… fond memories. Did you ever visit the unusual Scamp?

Watch the video for a quick tour or read through the update below!

The headline feature is Playthrough and Completion Tracking.

Back in the Pelegiad Update, playthrough tracking was added to early access. This was a useful feature and it made KTOMG into a weekly app for me, if not daily, as I tracked my playthroughs. However, it was clear right away that being limited to tracking basic time and % progress for games wouldn’t be good enough to release more widely.

So I went back to the drawing board. Playthrough tracking has now been massively expanded, along with the ability to track separate completion metadata.

How to Track Progress

Select a game and then click Track progress under the card:

This will bring up a screen with a couple choices:

  • Create a Playthrough: Let’s you choose to create a new playthrough without any progress, or a continuation with existing timing/progress
  • Log a Completion: Logs a standalone completion with or without any playthrough data (useful for past completions!)

Track Multiple Playthroughs

There are games you might come back to over and over again. Maybe you love Souls-likes and after your first playthrough, you want to replay on the hardest difficulty. Or maybe you’re a speed-runner and want to track time to beat across many playthroughs to compare them.

Whatever way you play, KTOMG now supports multiple playthroughs per game, letting you decide how granular you want to track.

A great example of this feature is tracking seasons in games like Diablo IV or other online games:

As you finish each season, you can track new playthroughs to log your progress. All your stats will be kept for historical reporting and will eventually be surfaced in other parts of the app.

Playthroughs can be archived so they aren’t as visible in the UI, and you can also mark a playthrough as primary which will use that for summary views (like in lists) and aggregate reporting.

Expanded Progress Tracking

You can now track multiple progress objectives for a single playthrough.

A great example of where this is useful is in Hogwarts Legacy. In the game, you can see your progress breakdown:

Now, in KTOMG, you can choose to keep track of all of these throughout your playthrough (or just a couple)!

This is totally customizable and you can go as wild (or as boring) as you want!

Modifying Metadata per Session

When Starfield came out, I played on Day One using Xbox Cloud Gaming because I don’t own an Xbox Series X|S. When the queue got too long or when it was overloaded, I played on PC.

With the previous version of playthrough tracking, I could only specify a single platform per playthrough.

Now, you can change the metadata per play session. This lets you more accurately track how you play a game over time, like switching between platforms or changing difficulty levels mid-playthrough.

Whenever you log an update, by default it inherits the previous metadata but you can always adjust it afterwards and it takes effect for subsequent updates.

Leave Yourself Progress Notes and Thoughts

Previously, KTOMG let you keep a private note on a game but this is pretty limited. Oftentimes, you have thoughts or notes as you play through a game.

Now, when you log your time or progress updates, you can also include your thoughts and notes. These will be visible only to you in your play journal.

This lets you look back at your journal and reference notes or thoughts.

Logging Completions for a Game

Historically, KTOMG has only let you mark a game as played by setting its status to Abandoned, Beaten, Completed, or Mastered. However, this isn’t really useful on its own besides filtering out games when viewing lists. It’s missing a lot of metadata that would be useful to track, like how long it took to beat or what difficulty you played, or even what activity you completed (the main story, a DLC item, or whether you 100%’d everything).

Now, you can more formally log completion metadata for a game – including multiple completions for the same game (and even for the same playthrough).

Completion metadata includes the time played, progress completed, platform, difficulty, game mode, and more. The time played is then fed back to the community through a Time to Beat measurement.

Linking Playthroughs and Completions

Completions can be independent from playthroughs but they can also be linked. After logging a session, you can also log a completion to mark a main objective as completed (like the main story):

A great example of this is when playing RPGs or action-adventure games: you often beat the main story first and then move onto being an achievement hunter or completionist, if you the game is fun to play. Rather than treating that as a single completion, you can log multiple completions of different activities during a playthrough which makes it easier to understand time to beat for different play styles.

Importantly, even if you delete your linked playthrough, completions will remain – you won’t lose your completion data!

Tracking Activity in a Play Journal

As a lifelong gamer, I believe each game is a journey and on some level, we develop relationships with the games we play. Sometimes, you start out loving a game only to find later on that it doesn’t meet your expectations. Or maybe it starts out slow and then wins your heart. You should be able to track this and see how your relationship with a game evolves over time.

The new update works towards this goal. When you view a playthrough, you can also see a journal-style activity feed.

The journal tracks different important events:

  • Play Sessions – Each time you update your time or progress, a session is tracked. Each session can change or alter playthrough metadata such as the platform, difficulty, or game mode allowing more granular tracking (such as switching between Xbox and PC).
  • Progress Milestones – When you complete a progress tracker, a milestone gets recorded that you can celebrate and share with your friends or followers.
  • Completion Milestones – When you finish a major game activity like the main story, DLC, or 100% it, you can log a completion and this will be linked to the playthrough.

Over time, there will be more activity that will be tracked and shown here including achievements, screenshots, or videos.

Privacy-first Design

KTOMG is not a social media site. It is designed with a privacy-first approach, which is why your lists and collections are not public unless you opt-in to sharing them publicly. This is also why KTOMG is ad-free and only supported by paid members.

Your game playthrough and completion activity is private by default and not shared with anyone. In the future, there will be an aggregated view of your activity across your collection.

If you want to share activity with friends, currently there are Sharing Images you can download or share directly on social media. Just click the Share icon in the activity feed or on detail pages. These are formatted for social sharing and don’t expose your profile!

Playthrough Stats

Each playthrough tracks a detailed breakdown of playtime and session activity:

  • Hours Over Time: Track hours over the course of a playthrough
  • Sessions Over Time: See how often you played and for how long
  • Streak Calendar: A high-level view of how often you played throughout the calendar year and whether you had any streaks
  • Platform Breakdown: See what mix of platforms you played on
  • Difficulty Breakdown: See what mix of difficulties you played on
  • Time of Day: See which times of the day you played most

Use these charts and graphs to understand your gaming habits or just for fun!

New Status Page

Curious why KTOMG is down? Why your game imports failed? Or what’s happened in the past?

There is a new KTOMG Status Page available. All site incidents are now routed through this page, so you can subscribe for updates without having to check Discord or social media.

What’s Next

This is only the start of paving the way for a better and more integrated game tracking experience. There’s still a lot to be done!

Here is what’s being planned in upcoming updates:

  • Recently Played: Playthrough tracking is now one of the primary reasons to come back to KTOMG each day but the UX doesn’t support this workflow the best yet. The UX will be revamped in the next update to provide a more holistic and first-class experience for quickly updating and seeing recently played games.
  • Aggregate Stats: Playthroughs each have individual stats but these are not yet aggregated in list/collection views, or game detail pages (such as time to beat reporting).
  • Status Integration: The status of a game is not yet influenced by whether it has a playthrough or completion. These are still only used for separating lists and are not automatically updated when logging a completion or starting a playthrough.
  • Automatic Session Detection: With existing integrations with Steam, Xbox, PSN, and GOG, there are ways to automatically detect playthrough sessions and even fill in time tracking data for you. This will be a premium feature for paid members.
  • Achievement Tracking: Still a major feature request, there will be future work to integrate achievement tracking into playthroughs. This will consist of both free and paid features.
  • Different Types of Progress: Right now only % progress can be tracked. The next obvious one is number-based, such as X of Y which still translates to a % but is easier for collectibles. In addition, checklists would be another type of progress tracker to support.

If you want to be one of the first to use these features, consider becoming a paid member and unlock Early Access perk!

2026 Roadmap

In addition to these individual features, there are larger things planned for the year including things I wanted to get to in 2025 but didn’t have the chance to.

These are the three major focus areas for 2026 going into 2027:

  • Search and Discovery: This was the original plan for the Suran Update I discussed in the Pelegiad Update video. That work was put on hold so I could finish the playthroughs feature, which then expanded to include completions and became its own separate update! The Suran Update will focus on revamping the search and explore UX to be more useful, faster, and feature-full.
  • Onboarding and Registration: KTOMG can do a lot but this isn’t very apparent for new users who easily get overwhelmed and lost after signing up. The onboarding and registration flow needs a huge revamp so that the most common tasks can be streamlined upfront, such as connecting to services and importing games.
  • Billing and Subscriptions: The experiment for users to “pay what they want” proved that KTOMG can earn revenue but the experience is less than stellar. Payments are manual, pricing is confusing, the survey is annoying, and none of it is natively integrated with the app. That will be revamped to support monthly/annual subscriptions that maintain the “name your price” feature but also include discounts for annual commitments, a simpler payment flow, and support for digital payment methods like PayPal, Google Pay, and Apple Pay. There will also be a clearer pricing strategy to make premium vs. free features less confusing too!

There are several other (surprise?) initiatives underway behind the scenes so this isn’t a complete list but it does represent what to expect in the next year. I use the idea board to prioritize features and I promise your voice is being heard.

Become a Patron!

If you’re not a patron already, head to your membership page and upgrade today!

👉 Become a patron

You get a bunch of perks:

  • Access to premium features like automatic library syncing
  • Early access to beta features months (or years!) in advance
  • VIP Discord channels
  • Weekly Devlog Digest of what I’m up to

Once again, thank you for supporting the site and if you’re a patron member, I’ll see you in the Discord!

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henryashtran
henryashtran

MANT please… I need this… My Bourbon is kinda sparkless…