#MotionGraphics

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fredalan
fredalan

Preface

Essay #1 from The Art of HA!

(“The Art of HA!” is #16 in the FredFilms Professional Library, with several hundred images, is at Amazon.com and can be previewed here.)

By Alan Goodman

When I think about the glee we felt in promoting HA! TV Comedy Network, I’m reminded of being six years old and learning your first swearword. Remember blurting it out in the kitchen, with no idea what it meant but knowing it was naughty, then running through the house laughing uncontrollably? Just as the goal of swearing in the kitchen was to piss off Mom, the goal of promoting HA! was to piss off HBO.

That’s literally all we had at first. A logo. An attitude.

And a target, HBO.

At the time, networks were still battling for “dial” position with cable operators, who were never generous in shelling out for programming, especially in areas where they felt the need was served. You had to make it cheap or free, and even then leverage was frequently what changed the story. When Turner wanted to start the Cable Music Channel, MTV announced VH1. Not because the world needed VH1, but because MTV needed a fighting brand. MTV could force VH1 onto cable systems because it had MTV’s license deals to use for leverage. Then when Turner’s sales people came calling, they’d hear operators tell them, “I never needed VH1. I sure as hell don’t need a third one.”

Comedy was the next territory to be colonized, and HBO planted its flag with The Comedy Channel. It seemed brilliant. They had so much content from decades of stand-up specials, and could cull from movies they controlled. Their format at first was cut-up clips hosted by VJs. Instant programming.

So clever.

And MTV had — nothing. Zilch. Less than zero. The thought was, they could license inexpensive reruns of comedy variety and sitcoms, though most of the best had been sewn up by Nick at Nite

and other networks.

Not our issue, we reckoned.

Our mentor in messaging, the great Dale Pon, used to talk about the difference between top ten hit records and albums. He always believed his job was to get hit records — use advertising to make you notice something and compel you to act in the moment. Our job in promotion he saw as artist development, like with albums — to give you reasons to stay in love with us over long periods of time. We pitched HA! like we wanted it to be a hit record. Screw what’s on the B side or the rest of the album. Just club them over the head and be noticed.

So we went to work doing something with the HA! trademark and promotion that no one before us seemed to realize was possible — we made it entertaining. Before the cable explosion, with dozens of networks launching with hyper focused programming, IDs needed to represent a spectrum of programming too broad for a mark to have any personality of its own. I told this to NBC, when years later they wanted to hire me to brand the network — “You’ve got news, and sports, and kids shows, and daytime programming, plus prime time comedies and dramas. You’ll never commit to it, and even if you do, you’ll do it badly.”

But on cable, with tight parameters on who we were trying to reach, we could make the thrust of promotion and IDs as close as possible to the entertainment we were promoting. We had proved it with MTV and Nickelodeon. Since HA! had no programming at all, we were really free.

And boy did it work. I remember HBO was having a big convention somewhere in America at some big city downtown hotel. HA! still hadn’t licensed one series, but there we were across the street from HBO’s hotel, on the side of the building where the HBO staffers’ bedrooms were, with a giant HA! billboard. It stood for nothing at the time, except for our determination to be in HBO’s faces.

Since the IDs were essentially still images, with the word HA! shooting from the individuals’ mouths, we could bang them out and make them inclusive.

Morey Amsterdam did one. So did our receptionist. We could all jump on the bandwagon and wave derisively to our opponents as we trundled on.

Famously, MTV’s HA! and HBO’s Comedy Channel quickly merged to become in Comedy Central (named by our copy chief, Bill Burnett). But before the sale, we had to do a trade ad congratulating both entities for some milestone of partnership — I don’t remember which one. I had found a professional, commercial photo from the 1950s of two skinny young boys with twigs for arms, facing off in a boxing ring, giant boxing gloves on their tiny, useless fists.

I wrote the headline, “Congratulations to MTV and HBO for our many years of friendship and cooperation,” or something like that. The ad went pretty far up the approval chain before one top executive smiled and said, “We probably shouldn’t do it.”

HA! was a blip in time, but it was fun.

Alan Goodman founded Fred/Alan, HA! advertising and branding agency, with Fred Seibert in 1982 As of this writing, he is a partner in a South Florida software business focused on managing sensitive personal data.

For the past two years, he has also worked as a professional actor in theater and web series. Alan’s two new careers follow more than 45 years behind the scenes in entertainment, starting with writing ads and music video scenarios, then helping invent, launch,promote, and consult for television networks. Alan was a founding member of the MTV team and helped relaunch and grow Nickelodeon. He oversaw all MTV animation personally, and largely left that task for Nickelodeon and HA! to Tom Pomposello, who was flawless.

#16 The FredFilms Professional Library

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fredalan
fredalan

You gotta have HA!

Essay #2 from The Art of HA!

(“The Art of HA!” is #16 in the FredFilms Professional Library, with several hundred images, is at Amazon.com and can be previewed here.)

By Fred Seibert

By 1990, Alan Goodman and I had already learned a few things the hard way.

At Fred/Alan, we were creative directors, responsible for shaping the thinking, assembling the right creative partners, and creating the conditions in which the work could behave the way television demanded. Our job was to lead the effort, protect the idea, and know when to push it further. 

The distinction mattered. 

Television had already taught us that traditional graphic design logic, rooted in print, permanence, and singular form. broke down in a moving medium. Logos didn’t just need to reproduce well. They needed to perform. They had to live in time, sound, motion, and repetition. They had to survive being interrupted, reinterpreted, and sometimes abused. 

That way of thinking didn’t begin with HA!. The initial visual spark came from Manhattan Design, Frank Olinsky, Pat Gorman, and Patti Rogoff, whose early explorations gave us the confidence to imagine a single logo expressed through multiple graphic treatments. Not variations over time, but differences appearing almost simultaneously, sometimes within the same filmed piece. 

That was a critical leap.

We saw it clearly in the work Tom Corey and Scott Nash did for Nickelodeon, the orange logo that could change shape, texture, and context without  losing its identity. That work helped crystallize  something important for us: a television logo didn’t need one design. It needed a point of view. 

HA! gave us the opportunity to apply that thinking to comedy. 

Comedy doesn’t repeat itself cleanly. Laughter overlaps. It interrupts. It arrives early or late or too loud.

Luckily for Fred/Alan, MTV Networks’ CEO Tom Freston, and Nickelodeon’s Gerry Laybourne and Debby Beece (they were running the comedy operation), let our heads run wild with the same creative assurance that original president Bob Pittman had granted us.

After a to and fro with management at MTV Networks, Fred/Alan convinced them that the HA! name –which was one of a few hundreds that had been brainstormed– was a natural. More friendly tussling with the [Jim] Henson Associates, the graphic work started.

The HA! logo was designed by Noel Frankel, Fred/Alan’s in-house creative and art director.

Noel shared our instincts that logos had to feel like a sound. A physical act. Something that came out of a mouth. And like us and all our other OG designers, Noel was marinated in Andy Warhol’s multiples; he even hung Andy’s anti-Nixon print from 1972 in his home.

The letters lean.. Perspective is exaggerated. The exclamation point isn’t punctuation, it’s thrust.

Faces, background and colors refuses to settle. The mark changes because laughter changes.

Sometimes it’s funny. Sometimes it’s abrasive.  Sometimes it’s awkward or dumb.

Our role was to insist that it stay that way.

HA! didn’t last long enough to become familiar. It never had time to harden into rules or brand standards. In a way, that preserved the work.

What remains is a brief moment when television branding was still discovering that identity could be elastic, plural, and kinetic by design.

The network disappeared. The work went into boxes. The tapes aged. But the idea –that television brands are authored through direction, collaboration, and motion– didn’t disappear with it.

This book exists to document that moment. Not as nostalgia. Not as a corporate origin story. But as evidence of how we believed television identities should be made: by assembling the right people, giving them a shared sensibility, and directing the work so it could move honestly inside the medium it was meant for.

The Designer and the Filmmakers The Fred/Alan approach to television logo design –the initial design itself should be constructedto anticipate the fact the TV is a motion picture medium– was not particularly new. The CBS “Eye” blinked, after all. But, over the decades this approach was hijacked by designers steeped in centuries old static, print-style thinking. Luckily, we had the great luck to work with Manhattan Design for MTV: Music Television and Corey & Co. for Nickelodeon. And, at Fred/Alan, we had the great fortune to have a forward thinking Noel Frankel in our corner.

As daring as the static designs could be –at HA! Noel changed out the human laughing, the backgrounds, but a human, its laugh lines, and the shadowed logotype were the given elements– for us, it was the animation production shops that brought things to life.

Like with the rare, maverick graphic designers with whom we collaborated, Fred/Alan was interested in filmmaking auteurs, individually conceiving their films based on the minimal parameters –the logo design, the 10-second lengths– we provided. They would take

the givens and then fold, twist and mutilate them in increasingly unique and inventive ways.

(I hasten to add that for all of the attention given to the way we played with graphic marks, that design wasn’t sufficient to define “the brand.” It never is.)

Noel Frankel, Fred/Alan Creative Director, designer of the HA! logo

Noel Frankel Fred/Alan had been primarily a media  branding and promotion company with clients like Nickelodeon, Showtime and MTV. That all changed when Nick needed an ad agency and one thing led to another and we became the full service advertising agency for all of MTV Networks in America. 

Now, we needed some folks who had actually worked in actual advertising.

First up was Ed Levine. We knew Ed from the music business and we shared a love of jazz, blues and soul. He’d also come off of a stint at the giant J.Walter Thompson agency and needed an escape from promoting hemorrhoid creams. Ed in turn introduced us to Noel Frankel.

Noel was a rebel, who rebelled with his incisive writing and art direction at every advertising agency you could name. He too wanted a respite from the same old same old. And boy, did he find it at Fred/Alan. Beginning with making famous the cable TV channel we had literally created, Nick-at-Nite: 

“Be Donna Reed! In less than two hours a day!”

“Darrin Stephens – you’ve just been chosen Ad Man of the Year!”

“WIN! A Mr. Ed Blow Up Doll!”

Noel intuitively understood the media environment we had helped to create and dove in with both feet. His first moving logo for us was with The Movie Channel, where he took “the eyes are the window to the soul” as a metaphor to the purpose of films. Noel’s pièce de résistance was HA! The TV Comedy Network. 

A simple classic design, structured for change, clarity and distinction. Fixed elements that would always make it recognizable, but flexible enough that every designer, producer and filmmaker could make it their own.

Charlex Probably the most revolutionary producers of motion graphics and commercials towards the end of the 20th Century were Charlex, Charlie Levi and Alex Weil.

Revolutionary? From the dawn of film, pretty much all motion graphics were done on, duh, film.  As television dawned there were some experiments in video, but they remained the rare exceptions.

Then Charlex came along and used video in ways that had never been imagined. They took the 1981 Quantel Digital Paint Box away from the engineers that pioneered it and taught graphic artists how to use the technology for flights of fantasy.

Of course, it wasn’t the technology that spoke. It was the Charlex unlimited imaginations that won the day with us. By the time HA! came along, we’d done enough work together that it was enough to  tell them “keep the logo on the screen for at least three seconds. You figure out the rest.”

(Colossal) Pictures (Colossal) Pictures, in their decade of work with us at MTV: Music Television and Nickelodeon, had used their eloquent, explosive talents and skills of the company’s artistic crews in every form of filmmaking they would set their minds to. When HA! came along, co-founder Drew Takahashi was obsessed with putting Apple Macintosh computers on each and every animation desk in the joint. He wanted HA! to be one of their commercial projects to experiment with video filmmaking. 

Colossal defined the West Coast studio model at full scale, operating less as a single aesthetic than as a creative ecosystem capable of absorbing animation, live action, visual effects, and emerging technologies. Founded by Gary Gutierrez and Drew in San Francisco, Colossal thrived on collaboration and stylistic multiplicity, pairing experimental ambition with industrial capacity and helping legitimize the idea that motion graphics and animation could function as acomprehensive production culture rather than a boutique specialty.

We asked the shop to be the earliest MTV: Music Television collaborators, telling them that aside from the minimum three of 10 seconds our logo needed to be on the screen, we just wanted them to make such great work that they would be forced to open their sample reels with the work. They  responded with joyous enthusiasm, stylistic and conceptual innovation.

For 10 years, Colossal was our mainstay on  everything we made for our television clients like HA!

Jerry Lieberman Productions & Lou Brooks Jerry Lieberman was a mainstay of our work formany years at The Movie Channel, MTV and Nickelodeon, and a natural for HA! He was friends  with some great illustrators and thought Lou Brooks would be perfect for us. We quickly agreed. 

Lou was an influential American illustrator, cartoonist, and author known for his “lowbrow” comic book aesthetic and bold, precise line work. He’s often credited with bridging the gap between commercial advertising and the nostalgic iconography of mid-20th-century pop culture.

Lou wanted HA! To reflect some of his novelty vaudeville obsessions, the kind of comedy gags that would always elicit groans. “X-Ray Specs,” “Whoopee Cushion,” “Itching Powder” and the classic “Exploding Cigar.” His illustrations were period perfect, leaning into that “pulp” aesthetic by using bold outlines and a limited color palette that mirrored the cheap, high-contrast printing of old comic book advertisements. Jerry’s tradition, hand drawn, cel animation –almost the polar opposite of the video work done by Charlex and [Colossal]– and Fred/Alan’s Tom Pomposello’s spot on soundtracks made the entire series unforgettable.

Marv Newland, International Rocketship Marv Newland is a one of a kind artist and animated filmmaker. Traditional and experimental, smart and lowbrow, an avant-gardist who makes films for everyone to enjoy. His film festival shorts made him world famous, but he took commercial assignments when they sparked his fancy. 

One of a kind. 

Marv worked with Fred/Alan a lot. His films were infused with an almost avant-garde anarchy, while retaining their commercial imperatives. Perfect for us! The more Marv created, the more we’d want. 

He conceived his pieces from scratch, designed most of them himself, oversaw their scores, and animated, directed and produced. At HA! his five pieces take good ol’ fashioned cel animation and constantly subverted expectations, often turning things literally upside down.

#16 The FredFilms Professional Library

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fredalan
fredalan

A Network for Kids? This Is Going To Be Cool.

Essay #3 in “The Art of Nickelodeon”

By Scott Webb

I was sitting across from Fred in his office at Fred/Alan.

“We’ve been hired to relaunch Nickelodeon, and we want you to be on the team to make promos!” 

I’d worked for him before and knew that when Fred was energized like this, it was bound to be fun. 

He pulled out a 3-frame storyboard reminiscent of a Roadrunner cartoon. It was a line drawing of a baby crawling under one of those 2-ton weights that were always about to squash the Coyote, but here, the weight was orange and had the word Nickelodeon on it. It was funny, fresh, and completely different from everything I held in my mind about the old Nickelodeon. “The logo can be anything,” Fred said excitedly, as if it had superpowers. But I did not yet understand the magnitude of what he was telling me.

I had always been that kid who did not want to grow up and get a job and become an adult. I still treasured my toys and comic books I grew up with. My secret wish was to work at Marvel or DC Comics. I loved the power of storytelling, fantasy, play and world-building, and this relaunch that Fred was describing –this new Nickelodeon– seemed like a place that valued these qualities of mine. 

Suddenly, being child-like (and immature) didn’t seem like such a liability!  

There was a lot going on for me at this time of my life. A year and half earlier I had been diagnosed with an uncorrectable optic nerve disorder and was no longer able to see things the way I used to. I could no longer drive or interact with the world as I always had, and I secretly felt defective because of my eye problem. How could I be a good promo producer? 

But Fred saw something in me that I didn’t fully understand at the time: my child-like sensibility and ability to love these kids’ TV shows allowed me to envision how great a network for kids could be. 

The following week, I met with Tom Corey, the co-designer of the new logo, who showed me a magazine-style sales brochure to sell cable operators on the new Nickelodeon. The magazine was bold and graphic like the comics I had loved as a kid, but here everything was in black and white except for the big orange logo plastered over images from Nick programming like “Mr. Wizard,” “Lassie,” “Danger Mouse,” and “You Can’t Do That on Television.” This lively, spirited, irreverent logo made the shows look fresh and filled with a world of characters that could form the heroes of the new network. I was starting to understand the magic. 

The promotion department made two types of promos: Tune-in spots for shows and marketing promos we called “Promise” spots. (Nobody used the word ‘brand’ or ‘branding’ back then, but that’s what we were doing.)  

“We’re not selling,“ Fred and Alan said. "We’re making and keeping promises to create relationships and build loyalty. Always keep your promises.” 

Early on, there were few rules, lots of encouragement to take risks, and big expectations to swing for the fences. The on-air producers had a lot of creative freedom with Promise spots as long as the spots featured the logo as much as possible and delivered the promise message. The first Promise spot I made was, of course, inspired by my love of comic books and that magazine Tom showed me the week before. The big orange Nickelodeon logo was the cover of a video comic that opened up to reveal a breakneck montage of Nickelodeon shows. I wanted Nickelodeon to feel like a world where all the characters knew each other and Nick was their clubhouse. As the first network for kids, this was something only Nick could do.  

Over time, we did have to erect more guardrails, but that, too, was part of the fun of working with a logo that could be or do almost anything. I remember one meeting where we were trying to communicate to designers to what degree the logo shape could tilt in one direction or another (it could never be vertical). We would often use metaphors to solve these kinds of problems. Someone suggested the rule: “You’d have to be able to ski down it.” We all shook our heads in agreement about that degree of angle. Then someone else said, “But what if the designer is a really good skier?”  

Tune-in promos were not inherently as much fun as Promise spots. Tune-ins had a lot of work to do in 10 or 30 seconds: sell the show as well as communicate the day and time the show aired. And back in those days we had to do it for four time zones! Part of our job as promo producers was to differentiate our network and one big way we did that was to poke fun at the conventional ways TV Networks talked to the audience. So, at the end of every promo, we had the obnoxiously large Nick logo slam onto the screen, completely covering the tune-in information. On paper, this may not have seemed like “good marketing,” but kids seemed to love it. It made the network itself feel like it identified with the silly, wacky sensibilities of kids. 

This completely aligned with Gerry Laybourne’s vision of the network. She’d say that Nickelodeon was always more than a TV Network and that we were championing a movement –a cause– which was to make the world better for kids. She wanted Nick to be not in just the TV business, but in the kids business. 

As Nickelodeon grew, Tom Corey’s and Scott Nash’s Nick logo evolved into a dynamic system that could retain its unique attitude and become a family of coherent trademarks that came to include movies, consumer products, licensing, international syndication, location-based entertainment, online entertainment as well as other audience segments like Nick Jr., Nick-at-Nite, Nickelodeon Studios, Nick Online, Nick Magazine, etc.  

Together, these crazy orange shapes became the kid’s business’s world-famous trademark.

This was, in part, because of what we all did to “take care of” our beloved logo, making sure that even in its many permutations, it was readable, recognizable, and always shown in its best light. This kind of caretaking was something I’d never expected to develop as a promo-guy, but it came so naturally and fostered such a commitment to the network that it truly changed me as a creative person. It helped me see problems, and maybe the world itself, in completely different ways. 

In 1998, 17 years into my Nickelodeon career, then-president Herb Scannell asked me to write the Nick Manifesto. I had made other guides for the business before, but this one was a simple declaration of the big ideas that made the brand what it was. By that time, Tom Corey had passed away, but the Manifesto was designed by his company. It was clean and sparse, black and white text with the big, orange Nick logo, just like Tom’s early pitch piece. 

It felt like a full circle moment for me. I had become intimately involved in the evolution of a logo that defined a generation. I love what we did with it, and that, as Gerry envisioned, we were able to make the Nickelodeon logo really stand for something important. 

Scott Webb started at Nickelodeon as a writer/producer in the promotion department, eventually becoming Nickelodeon’s first ever worldwide Creative Director. 

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